import {settingsKey} from "../settings.js" // Adjust the repositioning formula for the door controls export function hookDoorControlReposition() { DoorControl.prototype.reposition = function () { let gridSize = this.wall.scene.data.grid gridSize *= game.settings.get(settingsKey, "doorControlSizeFactor") const pos = this.wall.midpoint.map(p => p - gridSize * 0.2) this.position.set(...pos) } } // Set the size of all door controls in relation to the grid size so it'll have a constant percieved size export function onCanvasReady(currentCanvas) { const doors = currentCanvas.controls.doors.children doors.forEach(control => fixDoorControlSize(control)) } // Set the size of the door control in relation to the grid size so it'll have a constant percieved size export function onDoorControlPostDraw() { // If the canvas isn't ready we'll do this after the "canvasReady" event is fired instead if (!canvas.ready) return fixDoorControlSize(this) } // Resizes the door control according to the grid size function fixDoorControlSize(control) { let gridSize = control.wall.scene.data.grid gridSize *= game.settings.get(settingsKey, "doorControlSizeFactor") control.icon.width = control.icon.height = gridSize * 0.4 control.hitArea = new PIXI.Rectangle(gridSize * -0.02, gridSize * -0.02, gridSize * 0.44, gridSize * 0.44); control.border.clear().lineStyle(1, 0xFF5500, 0.8).drawRoundedRect(gridSize * -0.02, gridSize * -0.02, gridSize * 0.44, gridSize * 0.44, gridSize * 0.05).endFill(); control.bg.clear().beginFill(0x000000, 1.0).drawRoundedRect(gridSize * -0.02, gridSize * -0.02, gridSize * 0.44, gridSize * 0.44, gridSize * 0.05).endFill(); }