import {settingsKey} from "../settings.js" // Toggles between normal and secret doors export function onDoorLeftClick(event) { // We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event) if (game.settings.get(settingsKey, "toggleSecretDoors") && event.data?.originalEvent?.ctrlKey && game.user.isGM) { const types = CONST.WALL_DOOR_TYPES const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR this.wall.update({door: newtype}) return true } return false }