// Searches through all scenes for walls and returns those that match the given filter criteria. export function filterAllWalls(filterFn) { // Find all walls that match the filter criteria const scenes = game.scenes.map((scene) => {return {scene: scene, walls: scene.data.walls.filter(filterFn)}}) // Drop all scenes that don't contain any results return scenes.filter(scene => scene.walls.length > 0) } // Searches through all scenes for a wall that matches the given filter criteria export function findInAllWalls(filterFn) { // TODO The performance of this could be increased by stopping the search on the first hit const scenes = filterAllWalls(filterFn) // If results were found take the first wall from the first scene. return scenes[0]?.walls[0] }