## In development ### Bugfix - Disabled features are now less likely to interfere with other modules, increasing compatibility. - This module can now be used together with the `Arms Reach` module if the `Toggle Secret Doors` feature is disabled in the settings. ### Other - Warn the user about incompatibility if they use this module together with `Arms Reach` and have incompatible features enabled. ## v1.2.1 ### Other - Verified compatibility with 0.7.9 ## v1.2.0 ### New features - Draw outlines around Door Control icons to increase their visibility ### Other - Secret doors are now tinted black instead of dark grey. ## v1.1.0 ### New features - Tint secret doors grey for the GM to differentiate them from regular doors - Toggle doors between secret and normal with ctrl+click - Makes the size of door controls independent of the scene's grid size ### Bugfixes - In cloned scenes Locked Door Alerts will now only highlight the door in the correct scene - When adding a door to a synchronization group it will now assume the correct state if it's being synchronized with it's twin door on a cloned map - Fixed a bug that allowed synchonized doors to be opened dispite them being locked - Fixed a bug where secret doors that were synchronized with doors on other scenes wouldn't be tinted corretly after interacting with them ## v1.0.1 - When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors - Use the players character as speaker for the Locked Door Alert