## 1.4.0 ### Compatibility - Smart Doors is now compatible with Foundry v10 ### Translation - Updated the english text for several UI items - Updated the german translation (thanks Athemis!) - Updated the french translation (thanks rectulo!) ## 1.3.3 ### Bugfixes - Fixed a bug that could cause some settings to not apply if multiple settings were changed at once - Fixed a bug that caused the french translation to not work ## 1.3.2 ### Bugfixes - The message sent to chat when triggering a locke door alert can now be translated ### Translation - Added japanese translation (thanks to touge) - Added german translation ## 1.3.1 ### Bugfixes - The keybinding to toggle secret doors no longer supresses other keybindings that are assigned to the same key ## 1.3.0 ### New features - The keybinding for the Toggle Secret Door feature can now be reconfigured via Foundries keybinding configuration (the default key has changed to AltLeft) ### Compatibility - Smart Doors is now compatible with Foundry 9 ### Translation - Added french translation (thanks to Elfenduli) ## 1.2.9 ### Feature revival - The "Tint secret doors" feature is back, but will remain disabled by default. ## 1.2.8 ### Compatibility - Smart Doors is now compatible with Foundry 0.8.8 - Due to API changes inside Foundry, Smart Doors is no longer compatible with Foundry versions older than 0.8.7 ## 1.2.7 ### Compatibility - Smart Doors is now compatible with Foundry 0.8.5 ### Feature removals - The door icons now have outlines by defualt in Foundry. As a result the "Door Icon Outline" feature was removed. - Secret doors now have a different icon from regular doors in Foundry, making the "Tint Secret Doors" feature redundant. As a result it was removed. ## 1.2.6 ### Compatibility - Smart Doors now uses the libwrapper module and as a result is now compatible with the module "FoundryVTT Arms Reach" ## 1.2.5 ### New features - Synchronized doors can now be configured to synchronize their secret door status as well ## v1.2.4 ### Bugfix - Fixed a race condition that may cause doors to not be properly synchronized across scenes ## v1.2.3 ### Other - Smart Doors is now compatible with Arms Reach ## v1.2.2 ### Bugfix - Disabled features are now less likely to interfere with other modules, increasing compatibility. - This module can now be used together with the `Arms Reach` module if the `Toggle Secret Doors` feature is disabled in the settings. ### Other - Warn the user about incompatibility if they use this module together with `Arms Reach` and have incompatible features enabled. ## v1.2.1 ### Other - Verified compatibility with 0.7.9 ## v1.2.0 ### New features - Draw outlines around Door Control icons to increase their visibility ### Other - Secret doors are now tinted black instead of dark grey. ## v1.1.0 ### New features - Tint secret doors grey for the GM to differentiate them from regular doors - Toggle doors between secret and normal with ctrl+click - Makes the size of door controls independent of the scene's grid size ### Bugfixes - In cloned scenes Locked Door Alerts will now only highlight the door in the correct scene - When adding a door to a synchronization group it will now assume the correct state if it's being synchronized with it's twin door on a cloned map - Fixed a bug that allowed synchonized doors to be opened dispite them being locked - Fixed a bug where secret doors that were synchronized with doors on other scenes wouldn't be tinted corretly after interacting with them ## v1.0.1 - When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors - Use the players character as speaker for the Locked Door Alert