3.4 KiB
3.4 KiB
1.3.3
Bugfixes
- Fixed a bug that could cause some settings to not apply if multiple settings were changed at once
- Fixed a bug that caused the french translation to not work
1.3.2
Bugfixes
- The message sent to chat when triggering a locke door alert can now be translated
Translation
- Added japanese translation (thanks to touge)
- Added german translation
1.3.1
Bugfixes
- The keybinding to toggle secret doors no longer supresses other keybindings that are assigned to the same key
1.3.0
New features
- The keybinding for the Toggle Secret Door feature can now be reconfigured via Foundries keybinding configuration (the default key has changed to AltLeft)
Compatibility
- Smart Doors is now compatible with Foundry 9
Translation
- Added french translation (thanks to Elfenduli)
1.2.9
Feature revival
- The "Tint secret doors" feature is back, but will remain disabled by default.
1.2.8
Compatibility
- Smart Doors is now compatible with Foundry 0.8.8
- Due to API changes inside Foundry, Smart Doors is no longer compatible with Foundry versions older than 0.8.7
1.2.7
Compatibility
- Smart Doors is now compatible with Foundry 0.8.5
Feature removals
- The door icons now have outlines by defualt in Foundry. As a result the "Door Icon Outline" feature was removed.
- Secret doors now have a different icon from regular doors in Foundry, making the "Tint Secret Doors" feature redundant. As a result it was removed.
1.2.6
Compatibility
- Smart Doors now uses the libwrapper module and as a result is now compatible with the module "FoundryVTT Arms Reach"
1.2.5
New features
- Synchronized doors can now be configured to synchronize their secret door status as well
v1.2.4
Bugfix
- Fixed a race condition that may cause doors to not be properly synchronized across scenes
v1.2.3
Other
- Smart Doors is now compatible with Arms Reach
v1.2.2
Bugfix
- Disabled features are now less likely to interfere with other modules, increasing compatibility.
- This module can now be used together with the
Arms Reachmodule if theToggle Secret Doorsfeature is disabled in the settings.
- This module can now be used together with the
Other
- Warn the user about incompatibility if they use this module together with
Arms Reachand have incompatible features enabled.
v1.2.1
Other
- Verified compatibility with 0.7.9
v1.2.0
New features
- Draw outlines around Door Control icons to increase their visibility
Other
- Secret doors are now tinted black instead of dark grey.
v1.1.0
New features
- Tint secret doors grey for the GM to differentiate them from regular doors
- Toggle doors between secret and normal with ctrl+click
- Makes the size of door controls independent of the scene's grid size
Bugfixes
- In cloned scenes Locked Door Alerts will now only highlight the door in the correct scene
- When adding a door to a synchronization group it will now assume the correct state if it's being synchronized with it's twin door on a cloned map
- Fixed a bug that allowed synchonized doors to be opened dispite them being locked
- Fixed a bug where secret doors that were synchronized with doors on other scenes wouldn't be tinted corretly after interacting with them
v1.0.1
- When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors
- Use the players character as speaker for the Locked Door Alert