1.9 KiB
1.9 KiB
1.2.6
Compatibility
- Smart Doors now uses the libwrapper module and as a result is now compatible with the module "FoundryVTT Arms Reach"
1.2.5
New features
- Synchronized doors can now be configured to synchronize their secret door status as well
v1.2.4
Bugfix
- Fixed a race condition that may cause doors to not be properly synchronized across scenes
v1.2.3
Other
- Smart Doors is now compatible with Arms Reach
v1.2.2
Bugfix
- Disabled features are now less likely to interfere with other modules, increasing compatibility.
- This module can now be used together with the
Arms Reachmodule if theToggle Secret Doorsfeature is disabled in the settings.
- This module can now be used together with the
Other
- Warn the user about incompatibility if they use this module together with
Arms Reachand have incompatible features enabled.
v1.2.1
Other
- Verified compatibility with 0.7.9
v1.2.0
New features
- Draw outlines around Door Control icons to increase their visibility
Other
- Secret doors are now tinted black instead of dark grey.
v1.1.0
New features
- Tint secret doors grey for the GM to differentiate them from regular doors
- Toggle doors between secret and normal with ctrl+click
- Makes the size of door controls independent of the scene's grid size
Bugfixes
- In cloned scenes Locked Door Alerts will now only highlight the door in the correct scene
- When adding a door to a synchronization group it will now assume the correct state if it's being synchronized with it's twin door on a cloned map
- Fixed a bug that allowed synchonized doors to be opened dispite them being locked
- Fixed a bug where secret doors that were synchronized with doors on other scenes wouldn't be tinted corretly after interacting with them
v1.0.1
- When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors
- Use the players character as speaker for the Locked Door Alert