Make executeForEveryone and executeForAllGMs execute locally as well. Add executeForOthers and executeForOtherGMs endpoints

This commit is contained in:
2021-04-16 15:41:57 +02:00
parent 326bc0e017
commit 148f442857
3 changed files with 46 additions and 3 deletions

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@@ -1,6 +1,10 @@
## In development ## In development
### New API endpoints
- Added `executeForOthers` and `executeForOtherGMs` that execute for all users/all GMs except the local client.
### Bugfixes ### Bugfixes
- `ExecuteAsUser` and `ExecuteForUsers` didn't execute locally if the id of the current user was passed in as recipient. - `executeAsUser` and `executeForUsers` didn't execute locally if the id of the current user was passed in as recipient.
- `executeForEveryone` and `executeForAllGMs` now execute locally as well, as they should
## 1.0.1 ## 1.0.1

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@@ -117,7 +117,19 @@ Executes a function on the client of the specified user. This function will fail
async socket.executeForAllGMs(handler, parameters...); async socket.executeForAllGMs(handler, parameters...);
``` ```
Executes a function on the clients of all connected GMs. Executes a function on the clients of all connected GMs. If the current user is a GM the function will be executed locally as well.
- **handler** can either be the function that should be executed or the name given to that function during registration.
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
**Return value**: The promise returned by this function will resolve as soon as the request for execution has been sent to the connected GM clients and *will not* wait until those clients have finished processing that function. The promise will not yield any return value.
#### socket.executeForOtherGMs
```javascript
async socket.executeForOtherGMs(handler, parameters...);
```
Executes a function on the clients of all connected GMs, except for the current user. If the current user is not a GM this function has the same behavior as [`socket.executeForAllGMs`](#socketexecuteasgm).
- **handler** can either be the function that should be executed or the name given to that function during registration. - **handler** can either be the function that should be executed or the name given to that function during registration.
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call. - **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
@@ -129,7 +141,19 @@ Executes a function on the clients of all connected GMs.
async socket.executeForEveryone(handler, ...args); async socket.executeForEveryone(handler, ...args);
``` ```
Executes a function on all connected clients. Executes a function on all connected clients, including on the local client.
- **handler** can either be the function that should be executed or the name given to that function during registration.
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
**Return value**: The promise returned by this function will resolve as soon as the request for execution has been sent to the connected clients and *will not* wait until those clients have finished processing that function. The promise will not yield any return value.
#### socket.executeForOthers
```javascript
async socket.executeForOthers(handler, ...args);
```
Executes a function on all connected clients, but not locally.
- **handler** can either be the function that should be executed or the name given to that function during registration. - **handler** can either be the function that should be executed or the name given to that function during registration.
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call. - **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.

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@@ -109,11 +109,26 @@ class SocketlibSocket {
async executeForAllGMs(handler, ...args) { async executeForAllGMs(handler, ...args) {
const [name, func] = this._resolveFunction(handler); const [name, func] = this._resolveFunction(handler);
this._sendCommand(name, args, RECIPIENT_TYPES.ALL_GMS); this._sendCommand(name, args, RECIPIENT_TYPES.ALL_GMS);
if (game.user.isGM)
// TODO Make this function call run async, even if the function isn't delcared as async to prevent exceptions to propagate through executeForUsers
func(...args);
}
async executeForAllOtherGMs(handler, ...args) {
const [name, func] = this._resolveFunction(handler);
this._sendCommand(name, args, RECIPIENT_TYPES.ALL_GMS);
} }
async executeForEveryone(handler, ...args) { async executeForEveryone(handler, ...args) {
const [name, func] = this._resolveFunction(handler); const [name, func] = this._resolveFunction(handler);
this._sendCommand(name, args, RECIPIENT_TYPES.EVERYONE); this._sendCommand(name, args, RECIPIENT_TYPES.EVERYONE);
// TODO Make this function call run async, even if the function isn't delcared as async to prevent exceptions to propagate through executeForUsers
func(...args);
}
async executeForOthers(handler, ...args) {
const [name, func] = this._resolveFunction(handler);
this._sendCommand(name, args, RECIPIENT_TYPES.EVERYONE);
} }
async executeForUsers(handler, recipients, ...args) { async executeForUsers(handler, recipients, ...args) {