Correctly reference SocketlibInvalidUserError
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@@ -1,3 +1,9 @@
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## In development
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### Bugfixes
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- When an invalid user id is specified socketlib will now throw the correct error message.
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## 1.0.3
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### Bugfixes
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- `executeFor` functions will no longer fail with an exception if a function scheduled to be called by the local user throws.
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@@ -100,9 +100,9 @@ class SocketlibSocket {
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return func(...args);
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const user = game.users.get(userId);
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if (!user)
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throw new SocketlibInvalidUserError(`No user with id '${userId}' exists.`);
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throw new errors.SocketlibInvalidUserError(`No user with id '${userId}' exists.`);
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if (!user.active)
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throw new SocketlibInvalidUserError(`User '${user.name}' (${userId}) is not connected.`);
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throw new errors.SocketlibInvalidUserError(`User '${user.name}' (${userId}) is not connected.`);
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return this._sendRequest(name, args, [userId]);
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}
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