Remove deprecated data attributes
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@@ -38,7 +38,7 @@ class Socketlib {
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console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
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console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
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return undefined;
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return undefined;
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}
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}
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if (!module.data.socket) {
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if (!module.socket) {
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console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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return undefined;
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return undefined;
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}
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}
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@@ -55,7 +55,7 @@ class Socketlib {
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const existingSocket = this.system;
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const existingSocket = this.system;
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if (existingSocket)
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if (existingSocket)
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return existingSocket;
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return existingSocket;
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if (!game.system.data.socket) {
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if (!game.system.socket) {
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console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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}
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}
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const newSocket = new SocketlibSocket(systemId, "system");
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const newSocket = new SocketlibSocket(systemId, "system");
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