Add game system support
This commit is contained in:
@@ -39,17 +39,32 @@ class Socketlib {
|
||||
console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
|
||||
return undefined;
|
||||
}
|
||||
const newSocket = new SocketlibSocket(moduleName);
|
||||
const newSocket = new SocketlibSocket(moduleName, "module");
|
||||
this.modules.set(moduleName, newSocket);
|
||||
return newSocket;
|
||||
}
|
||||
|
||||
registerSystem(systemId) {
|
||||
if (game.system.id !== systemId) {
|
||||
console.error(`socketlib | Someone tried to register system '${systemId}', but that system isn't active. As a result the registration request has been ignored.`);
|
||||
return undefined;
|
||||
}
|
||||
const existingSocket = this.system;
|
||||
if (existingSocket)
|
||||
return existingSocket;
|
||||
if (!game.system.data.socket) {
|
||||
console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
|
||||
}
|
||||
const newSocket = new SocketlibSocket(systemId, "system");
|
||||
this.system = newSocket;
|
||||
return newSocket;
|
||||
}
|
||||
}
|
||||
|
||||
class SocketlibSocket {
|
||||
constructor(moduleName) {
|
||||
this.moduleName = moduleName;
|
||||
constructor(moduleName, moduleType) {
|
||||
this.functions = new Map();
|
||||
this.socketName = `module.${moduleName}`;
|
||||
this.socketName = `${moduleType}.${moduleName}`;
|
||||
this.pendingRequests = new Map();
|
||||
game.socket.on(this.socketName, this._onSocketReceived.bind(this));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user