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4afb56f9be
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Release v1.0.9
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2021-08-21 23:00:40 +02:00 |
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d8125e7592
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Release v1.0.8
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2021-07-02 11:31:39 +02:00 |
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51c02f81ea
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Release v1.0.7
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2021-06-18 13:49:58 +02:00 |
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71c149a954
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Release v1.0.6
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2021-05-22 19:46:39 +02:00 |
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2e03f5a5c3
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Release v1.0.5
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2021-05-01 12:53:38 +02:00 |
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39c30c357a
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Release v1.0.4
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2021-04-27 09:42:29 +02:00 |
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b3b8b138bf
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When a player disconnects, fail all unresolved requests that were sent to that player
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2021-04-27 09:41:22 +02:00 |
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1646bbbe3b
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Don't send a package id for commands as it's not needed
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2021-04-26 17:29:57 +02:00 |
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6a5190b0a8
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Expose the id of the user that sent a socket via the API
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2021-04-26 11:27:21 +02:00 |
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86b0162c9c
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Correctly reference SocketlibInvalidUserError
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2021-04-20 12:21:17 +02:00 |
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2909bc16f5
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Release v1.0.3
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2021-04-20 10:34:51 +02:00 |
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4852da9bd5
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Catch all exceptions raised in commands that are invoked locally
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2021-04-20 10:30:59 +02:00 |
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5fa28a9364
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Release v1.0.2
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2021-04-16 15:47:25 +02:00 |
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148f442857
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Make executeForEveryone and executeForAllGMs execute locally as well. Add executeForOthers and executeForOtherGMs endpoints
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2021-04-16 15:41:57 +02:00 |
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326bc0e017
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Execute functions locally if the current user is explicitly set as a recipient
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2021-04-16 15:33:30 +02:00 |
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be642cfb88
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Release v1.0.1
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2021-04-15 10:08:45 +02:00 |
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8d165c2984
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Verified 0.8.1 combatibility
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2021-04-15 10:05:35 +02:00 |
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de4a289395
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Add game system support
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2021-04-15 09:52:50 +02:00 |
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376004c6c2
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Initial commit
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2021-04-14 13:07:05 +02:00 |
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