Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bf59633a16 | |||
| c75eef77b8 | |||
| 2a7f9cc52e | |||
| bfc7fb4955 |
@@ -1,3 +1,12 @@
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## 1.0.12
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### Compatibility
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- Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
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## 1.0.11
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### Compatibility
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- Updated for compatibility with Foundry 10
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## 1.0.10
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### Compatibility
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- Verified compatibility with Foundry 9
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12
module.json
12
module.json
@@ -1,10 +1,12 @@
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{
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"name": "socketlib",
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"id": "socketlib",
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"title": "socketlib",
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"description": "A library for easier handling of foundry sockets",
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"version": "1.0.10",
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"minimumCoreVersion" : "0.7.9",
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"compatibleCoreVersion" : "9",
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"version": "1.0.12",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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},
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"library": true,
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"authors": [
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{
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@@ -18,7 +20,7 @@
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"src/socketlib.js"
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],
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"url": "https://github.com/manuelVo/foundryvtt-socketlib",
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"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.10.zip",
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"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.12.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md",
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@@ -38,7 +38,7 @@ class Socketlib {
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console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
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return undefined;
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}
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if (!module.data.socket) {
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if (!module.socket) {
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console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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return undefined;
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}
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@@ -55,7 +55,7 @@ class Socketlib {
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const existingSocket = this.system;
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if (existingSocket)
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return existingSocket;
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if (!game.system.data.socket) {
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if (!game.system.socket) {
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console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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}
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const newSocket = new SocketlibSocket(systemId, "system");
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@@ -307,7 +307,7 @@ function isResponsibleGM() {
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if (!game.user.isGM)
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return false;
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const connectedGMs = game.users.filter(isActiveGM);
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return !connectedGMs.some(other => other.data._id < game.user.data._id);
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return !connectedGMs.some(other => other.id < game.user.id);
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}
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function isActiveGM(user) {
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