4 Commits

Author SHA1 Message Date
bf59633a16 Release v1.0.12 2022-09-30 21:31:23 +02:00
c75eef77b8 Remove deprecated data attributes 2022-09-30 21:29:39 +02:00
2a7f9cc52e Release v1.0.11 2022-09-16 22:39:46 +02:00
bfc7fb4955 Migrate to Foundryvtt v10 2022-09-16 22:33:54 +02:00
3 changed files with 19 additions and 8 deletions

View File

@@ -1,3 +1,12 @@
## 1.0.12
### Compatibility
- Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
## 1.0.11
### Compatibility
- Updated for compatibility with Foundry 10
## 1.0.10 ## 1.0.10
### Compatibility ### Compatibility
- Verified compatibility with Foundry 9 - Verified compatibility with Foundry 9

View File

@@ -1,10 +1,12 @@
{ {
"name": "socketlib", "id": "socketlib",
"title": "socketlib", "title": "socketlib",
"description": "A library for easier handling of foundry sockets", "description": "A library for easier handling of foundry sockets",
"version": "1.0.10", "version": "1.0.12",
"minimumCoreVersion" : "0.7.9", "compatibility": {
"compatibleCoreVersion" : "9", "minimum": "10",
"verified": "10"
},
"library": true, "library": true,
"authors": [ "authors": [
{ {
@@ -18,7 +20,7 @@
"src/socketlib.js" "src/socketlib.js"
], ],
"url": "https://github.com/manuelVo/foundryvtt-socketlib", "url": "https://github.com/manuelVo/foundryvtt-socketlib",
"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.10.zip", "download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.12.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json", "manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md", "readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md", "changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md",

View File

@@ -38,7 +38,7 @@ class Socketlib {
console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`); console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
return undefined; return undefined;
} }
if (!module.data.socket) { if (!module.socket) {
console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`); console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
return undefined; return undefined;
} }
@@ -55,7 +55,7 @@ class Socketlib {
const existingSocket = this.system; const existingSocket = this.system;
if (existingSocket) if (existingSocket)
return existingSocket; return existingSocket;
if (!game.system.data.socket) { if (!game.system.socket) {
console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`); console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
} }
const newSocket = new SocketlibSocket(systemId, "system"); const newSocket = new SocketlibSocket(systemId, "system");
@@ -307,7 +307,7 @@ function isResponsibleGM() {
if (!game.user.isGM) if (!game.user.isGM)
return false; return false;
const connectedGMs = game.users.filter(isActiveGM); const connectedGMs = game.users.filter(isActiveGM);
return !connectedGMs.some(other => other.data._id < game.user.data._id); return !connectedGMs.some(other => other.id < game.user.id);
} }
function isActiveGM(user) { function isActiveGM(user) {