2 Commits

Author SHA1 Message Date
2909bc16f5 Release v1.0.3 2021-04-20 10:34:51 +02:00
4852da9bd5 Catch all exceptions raised in commands that are invoked locally 2021-04-20 10:30:59 +02:00
3 changed files with 28 additions and 10 deletions

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@@ -1,3 +1,8 @@
## 1.0.3
### Bugfixes
- `executeFor` functions will no longer fail with an exception if a function scheduled to be called by the local user throws.
## 1.0.2
### New API endpoints
- Added `executeForOthers` and `executeForOtherGMs` that execute for all users/all GMs except the local client.

View File

@@ -2,7 +2,7 @@
"name": "socketlib",
"title": "socketlib",
"description": "A library for easier handling of foundry sockets",
"version": "1.0.2",
"version": "1.0.3",
"minimumCoreVersion" : "0.7.9",
"compatibleCoreVersion" : "0.8.1",
"library": true,
@@ -17,7 +17,7 @@
"src/socketlib.js"
],
"url": "https://github.com/manuelVo/foundryvtt-socketlib",
"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.2.zip",
"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.3.zip",
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json",
"readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md",
"changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md",

View File

@@ -109,9 +109,14 @@ class SocketlibSocket {
async executeForAllGMs(handler, ...args) {
const [name, func] = this._resolveFunction(handler);
this._sendCommand(name, args, RECIPIENT_TYPES.ALL_GMS);
if (game.user.isGM)
// TODO Make this function call run async, even if the function isn't delcared as async to prevent exceptions to propagate through executeForUsers
func(...args);
if (game.user.isGM) {
try {
func(...args);
}
catch (e) {
console.error(e);
}
}
}
async executeForOtherGMs(handler, ...args) {
@@ -122,8 +127,11 @@ class SocketlibSocket {
async executeForEveryone(handler, ...args) {
const [name, func] = this._resolveFunction(handler);
this._sendCommand(name, args, RECIPIENT_TYPES.EVERYONE);
// TODO Make this function call run async, even if the function isn't delcared as async to prevent exceptions to propagate through executeForUsers
func(...args);
try {
func(...args);
} catch (e) {
console.error(e);
}
}
async executeForOthers(handler, ...args) {
@@ -139,9 +147,14 @@ class SocketlibSocket {
if (currentUserIndex >= 0)
recipients.splice(currentUserIndex, 1);
this._sendCommand(name, args, recipients);
if (currentUserIndex >= 0)
// TODO Make this function call run async, even if the function isn't delcared as async to prevent exceptions to propagate through executeForUsers
func(...args);
if (currentUserIndex >= 0) {
try {
func(...args);
}
catch (e) {
console.error(e);
}
}
}
_sendRequest(handlerName, args, recipient) {