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59
CHANGELOG.md
59
CHANGELOG.md
@@ -1,3 +1,62 @@
|
||||
## 1.1.0
|
||||
### Compatibility
|
||||
- Updated for compatibilty with Foundry 12 (thanks Clemente!)
|
||||
|
||||
|
||||
## 1.0.13
|
||||
### Compatibility
|
||||
- Verified compatibility with Foundry 11
|
||||
|
||||
|
||||
## 1.0.12
|
||||
### Compatibility
|
||||
- Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
|
||||
|
||||
## 1.0.11
|
||||
### Compatibility
|
||||
- Updated for compatibility with Foundry 10
|
||||
|
||||
|
||||
## 1.0.10
|
||||
### Compatibility
|
||||
- Verified compatibility with Foundry 9
|
||||
|
||||
|
||||
## 1.0.9
|
||||
### Compatibility
|
||||
- Verified compatibility with Foundry 0.8.9
|
||||
|
||||
|
||||
## 1.0.8
|
||||
### Compatibility
|
||||
- Verified compatibility with Foundry 0.8.8
|
||||
|
||||
|
||||
## 1.0.7
|
||||
### Compatibility
|
||||
- Verified compatibility with Foundry 0.8.7
|
||||
|
||||
|
||||
## 1.0.6
|
||||
### Compatibility
|
||||
- Verified compatibility with Foundry 0.8.5
|
||||
|
||||
|
||||
## 1.0.5
|
||||
### Compatibility
|
||||
- Add support for Foundry 0.8.2
|
||||
|
||||
|
||||
## 1.0.4
|
||||
### New features
|
||||
- The `this` value of functions now contains the id of the user that triggered the function execution.
|
||||
- Some network packets are now more efficient.
|
||||
|
||||
### Bugfixes
|
||||
- When an invalid user id is specified socketlib will now throw the correct error message.
|
||||
- When a player disconnects the moment an execution has been scheduled for their client the execution function will now throw an exception, as it would if the player hadn't been connected in the first place. Previously the execution would just silently fail and the promise never resolve in such cases.
|
||||
|
||||
|
||||
## 1.0.3
|
||||
### Bugfixes
|
||||
- `executeFor` functions will no longer fail with an exception if a function scheduled to be called by the local user throws.
|
||||
|
||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 Manuel Vögele
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
14
README.md
14
README.md
@@ -92,7 +92,7 @@ Registers a function that can subsequently be called using socketlib. It's impor
|
||||
async socket.executeAsGM(handler, parameters...);
|
||||
```
|
||||
|
||||
Executes a function on the client of exactly one GM. If multiple GMs are connected, one of the GMs will be selected to execute the function. This function will fail if there is no GM connected.
|
||||
Executes a function on the client of exactly one GM. If multiple GMs are connected, one of the GMs will be selected to execute the function. This function will fail if there is no GM connected. The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
|
||||
@@ -104,7 +104,7 @@ Executes a function on the client of exactly one GM. If multiple GMs are connect
|
||||
async socket.executeAsUser(handler, userId, parameters...);
|
||||
```
|
||||
|
||||
Executes a function on the client of the specified user. This function will fail if the specified user is not connected.
|
||||
Executes a function on the client of the specified user. This function will fail if the specified user is not connected. The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **userId** the id of the user that should execute this function.
|
||||
@@ -117,7 +117,7 @@ Executes a function on the client of the specified user. This function will fail
|
||||
async socket.executeForAllGMs(handler, parameters...);
|
||||
```
|
||||
|
||||
Executes a function on the clients of all connected GMs. If the current user is a GM the function will be executed locally as well.
|
||||
Executes a function on the clients of all connected GMs. If the current user is a GM the function will be executed locally as well. The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
|
||||
@@ -129,7 +129,7 @@ Executes a function on the clients of all connected GMs. If the current user is
|
||||
async socket.executeForOtherGMs(handler, parameters...);
|
||||
```
|
||||
|
||||
Executes a function on the clients of all connected GMs, except for the current user. If the current user is not a GM this function has the same behavior as [`socket.executeForAllGMs`](#socketexecuteasgm).
|
||||
Executes a function on the clients of all connected GMs, except for the current user. If the current user is not a GM this function has the same behavior as [`socket.executeForAllGMs`](#socketexecuteasgm). The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
|
||||
@@ -141,7 +141,7 @@ Executes a function on the clients of all connected GMs, except for the current
|
||||
async socket.executeForEveryone(handler, ...args);
|
||||
```
|
||||
|
||||
Executes a function on all connected clients, including on the local client.
|
||||
Executes a function on all connected clients, including on the local client. The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
|
||||
@@ -153,7 +153,7 @@ Executes a function on all connected clients, including on the local client.
|
||||
async socket.executeForOthers(handler, ...args);
|
||||
```
|
||||
|
||||
Executes a function on all connected clients, but not locally.
|
||||
Executes a function on all connected clients, but not locally. The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **parameters...** the parameters that should be passed to the called function. Pass the parameters in comma separated, as you would do for a regular function call.
|
||||
@@ -165,7 +165,7 @@ Executes a function on all connected clients, but not locally.
|
||||
async executeForUsers(handler, recipients, ...args);
|
||||
```
|
||||
|
||||
Executes a function on the clients of a specified list of players.
|
||||
Executes a function on the clients of a specified list of players. The function must have been registered using [`socket.register`](#socketregister) before it can be invoked via this function.
|
||||
|
||||
- **handler** can either be the function that should be executed or the name given to that function during registration.
|
||||
- **recipients** an array of user ids that should execute the function.
|
||||
|
||||
18
module.json
18
module.json
@@ -1,26 +1,28 @@
|
||||
{
|
||||
"name": "socketlib",
|
||||
"id": "socketlib",
|
||||
"title": "socketlib",
|
||||
"description": "A library for easier handling of foundry sockets",
|
||||
"version": "1.0.3",
|
||||
"minimumCoreVersion" : "0.7.9",
|
||||
"compatibleCoreVersion" : "0.8.1",
|
||||
"version": "1.1.0",
|
||||
"compatibility": {
|
||||
"minimum": "11",
|
||||
"verified": "12"
|
||||
},
|
||||
"library": true,
|
||||
"authors": [
|
||||
{
|
||||
"name": "Manuel Vögele",
|
||||
"email": "develop@manuel-voegele.de",
|
||||
"discord": "Stäbchenfisch#5107"
|
||||
"discord": "Stäbchenfisch#5107",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"esmodules": [
|
||||
"src/socketlib.js"
|
||||
],
|
||||
"url": "https://github.com/manuelVo/foundryvtt-socketlib",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.3.zip",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.1.0.zip",
|
||||
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json",
|
||||
"readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md",
|
||||
"changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md",
|
||||
"bugs": "https://github.com/manuelVo/foundryvtt-socketlib/issues",
|
||||
"allowBugReporter": false
|
||||
"bugs": "https://github.com/manuelVo/foundryvtt-socketlib/issues"
|
||||
}
|
||||
|
||||
@@ -20,9 +20,12 @@ Hooks.once("init", () => {
|
||||
Hooks.callAll("socketlib.ready");
|
||||
});
|
||||
|
||||
Hooks.on("userConnected", handleUserActivity);
|
||||
|
||||
class Socketlib {
|
||||
constructor() {
|
||||
this.modules = new Map();
|
||||
this.system = undefined;
|
||||
this.errors = errors;
|
||||
}
|
||||
|
||||
@@ -35,7 +38,7 @@ class Socketlib {
|
||||
console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
|
||||
return undefined;
|
||||
}
|
||||
if (!module.data.socket) {
|
||||
if (!module.socket) {
|
||||
console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
|
||||
return undefined;
|
||||
}
|
||||
@@ -52,7 +55,7 @@ class Socketlib {
|
||||
const existingSocket = this.system;
|
||||
if (existingSocket)
|
||||
return existingSocket;
|
||||
if (!game.system.data.socket) {
|
||||
if (!game.system.socket) {
|
||||
console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
|
||||
}
|
||||
const newSocket = new SocketlibSocket(systemId, "system");
|
||||
@@ -84,10 +87,10 @@ class SocketlibSocket {
|
||||
async executeAsGM(handler, ...args) {
|
||||
const [name, func] = this._resolveFunction(handler);
|
||||
if (game.user.isGM) {
|
||||
return func(...args);
|
||||
return this._executeLocal(func, ...args);
|
||||
}
|
||||
else {
|
||||
if (!game.users.find(user => user.isGM && user.active)) {
|
||||
if (!game.users.activeGM) {
|
||||
throw new errors.SocketlibNoGMConnectedError(`Could not execute handler '${name}' (${func.name}) as GM, because no GM is connected.`);
|
||||
}
|
||||
return this._sendRequest(name, args, RECIPIENT_TYPES.ONE_GM);
|
||||
@@ -97,12 +100,12 @@ class SocketlibSocket {
|
||||
async executeAsUser(handler, userId, ...args) {
|
||||
const [name, func] = this._resolveFunction(handler);
|
||||
if (userId === game.userId)
|
||||
return func(...args);
|
||||
return this._executeLocal(func, ...args);
|
||||
const user = game.users.get(userId);
|
||||
if (!user)
|
||||
throw new SocketlibInvalidUserError(`No user with id '${userId}' exists.`);
|
||||
throw new errors.SocketlibInvalidUserError(`No user with id '${userId}' exists.`);
|
||||
if (!user.active)
|
||||
throw new SocketlibInvalidUserError(`User '${user.name}' (${userId}) is not connected.`);
|
||||
throw new errors.SocketlibInvalidUserError(`User '${user.name}' (${userId}) is not connected.`);
|
||||
return this._sendRequest(name, args, [userId]);
|
||||
}
|
||||
|
||||
@@ -111,7 +114,7 @@ class SocketlibSocket {
|
||||
this._sendCommand(name, args, RECIPIENT_TYPES.ALL_GMS);
|
||||
if (game.user.isGM) {
|
||||
try {
|
||||
func(...args);
|
||||
this._executeLocal(func, ...args);
|
||||
}
|
||||
catch (e) {
|
||||
console.error(e);
|
||||
@@ -128,7 +131,7 @@ class SocketlibSocket {
|
||||
const [name, func] = this._resolveFunction(handler);
|
||||
this._sendCommand(name, args, RECIPIENT_TYPES.EVERYONE);
|
||||
try {
|
||||
func(...args);
|
||||
this._executeLocal(func, ...args);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
@@ -149,7 +152,7 @@ class SocketlibSocket {
|
||||
this._sendCommand(name, args, recipients);
|
||||
if (currentUserIndex >= 0) {
|
||||
try {
|
||||
func(...args);
|
||||
this._executeLocal(func, ...args);
|
||||
}
|
||||
catch (e) {
|
||||
console.error(e);
|
||||
@@ -159,16 +162,15 @@ class SocketlibSocket {
|
||||
|
||||
_sendRequest(handlerName, args, recipient) {
|
||||
const message = {handlerName, args, recipient};
|
||||
message.id = randomID();
|
||||
message.id = foundry.utils.randomID();
|
||||
message.type = MESSAGE_TYPES.REQUEST;
|
||||
const promise = new Promise((resolve, reject) => this.pendingRequests.set(message.id, {handlerName, resolve, reject}));
|
||||
const promise = new Promise((resolve, reject) => this.pendingRequests.set(message.id, {handlerName, resolve, reject, recipient}));
|
||||
game.socket.emit(this.socketName, message);
|
||||
return promise;
|
||||
}
|
||||
|
||||
_sendCommand(handlerName, args, recipient) {
|
||||
const message = {handlerName, args, recipient};
|
||||
message.id = randomID();
|
||||
message.type = MESSAGE_TYPES.COMMAND;
|
||||
game.socket.emit(this.socketName, message);
|
||||
}
|
||||
@@ -185,6 +187,11 @@ class SocketlibSocket {
|
||||
game.socket.emit(this.socketName, message);
|
||||
}
|
||||
|
||||
_executeLocal(func, ...args) {
|
||||
const socketdata = {userId: game.userId};
|
||||
return func.call({socketdata}, ...args);
|
||||
}
|
||||
|
||||
_resolveFunction(func) {
|
||||
if (func instanceof Function) {
|
||||
const entry = Array.from(this.functions.entries()).find(([key, val]) => val === func);
|
||||
@@ -200,14 +207,14 @@ class SocketlibSocket {
|
||||
}
|
||||
}
|
||||
|
||||
_onSocketReceived(message) {
|
||||
_onSocketReceived(message, senderId) {
|
||||
if (message.type === MESSAGE_TYPES.COMMAND || message.type === MESSAGE_TYPES.REQUEST)
|
||||
this._handleRequest(message);
|
||||
this._handleRequest(message, senderId);
|
||||
else
|
||||
this._handleResponse(message);
|
||||
this._handleResponse(message, senderId);
|
||||
}
|
||||
|
||||
async _handleRequest(message) {
|
||||
async _handleRequest(message, senderId) {
|
||||
const {handlerName, args, recipient, id, type} = message;
|
||||
// Check if we're the recipient of the received message. If not, return early.
|
||||
if (recipient instanceof Array) {
|
||||
@@ -217,7 +224,7 @@ class SocketlibSocket {
|
||||
else {
|
||||
switch (recipient) {
|
||||
case RECIPIENT_TYPES.ONE_GM:
|
||||
if (!isResponsibleGM())
|
||||
if (!game.users.activeGM?.isSelf)
|
||||
return;
|
||||
break;
|
||||
case RECIPIENT_TYPES.ALL_GMS:
|
||||
@@ -236,18 +243,20 @@ class SocketlibSocket {
|
||||
[name, func] = this._resolveFunction(handlerName);
|
||||
}
|
||||
catch (e) {
|
||||
if (e instanceof errors.SocketlibUnregisteredHandlerError) {
|
||||
if (e instanceof errors.SocketlibUnregisteredHandlerError && type === MESSAGE_TYPES.REQUEST) {
|
||||
this._sendError(id, MESSAGE_TYPES.UNREGISTERED);
|
||||
}
|
||||
throw e;
|
||||
}
|
||||
const socketdata = {userId: senderId};
|
||||
const _this = {socketdata};
|
||||
if (type === MESSAGE_TYPES.COMMAND) {
|
||||
func(...args);
|
||||
func.call(_this, ...args);
|
||||
}
|
||||
else {
|
||||
let result;
|
||||
try {
|
||||
result = await func(...args);
|
||||
result = await func.call(_this, ...args);
|
||||
}
|
||||
catch (e) {
|
||||
console.error(`An exception occured while executing handler '${name}'.`);
|
||||
@@ -258,11 +267,16 @@ class SocketlibSocket {
|
||||
}
|
||||
}
|
||||
|
||||
_handleResponse(message) {
|
||||
_handleResponse(message, senderId) {
|
||||
const {id, result, type} = message;
|
||||
const request = this.pendingRequests.get(id);
|
||||
if (!request)
|
||||
return;
|
||||
if (!this._isResponseSenderValid(senderId, request.recipient)) {
|
||||
console.warn("socketlib | Dropped a response that was received from the wrong user. This means that either someone is inserting messages into the socket or this is a socketlib issue. If the latter is the case please file a bug report in the socketlib repository.")
|
||||
console.info(senderId, request.recipient);
|
||||
return;
|
||||
}
|
||||
switch (type) {
|
||||
case MESSAGE_TYPES.RESULT:
|
||||
request.resolve(result);
|
||||
@@ -279,11 +293,43 @@ class SocketlibSocket {
|
||||
}
|
||||
this.pendingRequests.delete(id);
|
||||
}
|
||||
|
||||
_isResponseSenderValid(senderId, recipients) {
|
||||
if (recipients === RECIPIENT_TYPES.ONE_GM && game.users.get(senderId).isGM)
|
||||
return true;
|
||||
if (recipients instanceof Array && recipients.includes(senderId))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function isResponsibleGM() {
|
||||
const connectedGMs = game.users.filter(user => user.isGM && user.active);
|
||||
if (!game.user.isGM)
|
||||
function handleUserActivity(user, active) {
|
||||
if (!active) {
|
||||
const modules = Array.from(socketlib.modules.values());
|
||||
if (socketlib.system)
|
||||
modules.concat(socketlib.system);
|
||||
// Reject all promises that are still waiting for a response from this player
|
||||
for (const socket of modules) {
|
||||
const failedRequests = Array.from(socket.pendingRequests.entries()).filter(([id, request]) => {
|
||||
const recipient = request.recipient;
|
||||
const handlerName = request.handlerName;
|
||||
if (recipient === RECIPIENT_TYPES.ONE_GM) {
|
||||
if (!game.users.activeGM) {
|
||||
request.reject(new errors.SocketlibNoGMConnectedError(`Could not execute handler '${handlerName}' as GM, because all GMs disconnected while the execution was being dispatched.`));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (recipient instanceof Array) {
|
||||
if (recipient.includes(user.id)) {
|
||||
request.reject(new errors.SocketlibInvalidUserError(`User '${user.name}' (${user.id}) disconnected while handler '${handlerName}' was being dispatched.`));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return !connectedGMs.some(other => other.data._id < game.user.data._id);
|
||||
});
|
||||
for (const [id, request] of failedRequests) {
|
||||
socket.pendingRequests.delete(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user