Strnad wird nun ums Wasser herum gezeichnet
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@@ -26,7 +26,14 @@ namespace WorldOfPeacecraft
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private Image Water;
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private Image Water;
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private Image Wall;
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private Image Wall;
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private Image Flowers;
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private Image Flowers;
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private Random random = new Random ();
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private Image BeachTop;
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private Image BeachBottom;
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private Image BeachLeft;
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private Image BeachRight;
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private Image BeachTopLeft;
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private Image BeachTopRight;
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private Image BeachBottomLeft;
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private Image BeachBottomRight;
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private int FlowerCounter;
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private int FlowerCounter;
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public MapPanel (IBackend backend)
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public MapPanel (IBackend backend)
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@@ -48,6 +55,21 @@ namespace WorldOfPeacecraft
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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Water = Image.FromFile (ImagesFolder + "water.jpg");
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Wall = Image.FromFile(ImagesFolder + "wall.jpg");
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Wall = Image.FromFile(ImagesFolder + "wall.jpg");
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Flowers = Image.FromFile(ImagesFolder + "flowers.png");
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Flowers = Image.FromFile(ImagesFolder + "flowers.png");
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BeachBottom = Image.FromFile (ImagesFolder + "beach.png");
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BeachLeft = RotateFlipImage (BeachBottom, RotateFlipType.Rotate90FlipNone);
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BeachTop = RotateFlipImage (BeachBottom, RotateFlipType.Rotate180FlipNone);
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BeachRight = RotateFlipImage (BeachBottom, RotateFlipType.Rotate270FlipNone);
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BeachBottomRight = Image.FromFile (ImagesFolder + "beachcorner.png");
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BeachBottomLeft = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate90FlipNone);
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BeachTopLeft = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate180FlipNone);
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BeachTopRight = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate270FlipNone);
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}
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private Image RotateFlipImage(Image image, RotateFlipType type)
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{
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Image rotated = new Bitmap(image);
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rotated.RotateFlip (type);
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return rotated;
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}
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}
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protected override void OnLayout (LayoutEventArgs levent)
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protected override void OnLayout (LayoutEventArgs levent)
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@@ -120,16 +142,54 @@ namespace WorldOfPeacecraft
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int y = locy * TileSize;
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int y = locy * TileSize;
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Image image = null;
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Image image = null;
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if (tile.IsWater ()) {
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if (tile.IsWater ()) {
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image = Water;
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PaintImage(g, x, y, Water);
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} else if (tile.IsWall ()) {
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} else if (tile.IsWall ()) {
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image = Wall;
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PaintImage (g, x, y, Wall);
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} else {
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} else {
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image = Walkable;
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PaintImage (g, x, y, Walkable);
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}
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bool beachPlaced = false;
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if (image != null) {
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if (locx > 0 && map[locx - 1,locy].IsWater()) {
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PaintImage (g, x, y, image);
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PaintImage(g, x, y, BeachLeft);
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} else {
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beachPlaced = true;
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g.FillRectangle (new SolidBrush (Color.Red), x, y, TileSize, TileSize);
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}
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if (locx < map.GetLength(0) - 1 && map[locx + 1,locy].IsWater()) {
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PaintImage (g, x, y, BeachRight);
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beachPlaced = true;
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}
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if (locy > 0 && map[locx, locy - 1].IsWater()) {
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PaintImage (g, x, y, BeachTop);
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beachPlaced = true;
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}
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if (locy < map.GetLength(1) - 1 && map[locx, locy + 1].IsWater()) {
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PaintImage (g, x, y, BeachBottom);
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beachPlaced = true;
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}
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if (!beachPlaced)
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{
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if (locx > 0)
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{
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if (locy > 0 && map[locx - 1, locy - 1].IsWater())
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{
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PaintImage (g, x, y, BeachTopLeft);
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}
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else if (locy < map.GetLength(1) - 1 && map[locx - 1, locy + 1].IsWater())
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{
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PaintImage (g, x, y, BeachBottomLeft);
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}
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}
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if (locx < map.GetLength(0) - 1)
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{
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if (locy > 0 && map[locx + 1, locy - 1].IsWater())
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{
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PaintImage (g, x, y, BeachTopRight);
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}
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else if (locy < map.GetLength(1) - 1 && map[locx + 1, locy + 1].IsWater())
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{
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PaintImage (g, x, y, BeachBottomRight);
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}
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}
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}
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}
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}
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if (tile.IsForest ()) {
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if (tile.IsForest ()) {
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PaintImage (g, x, y, Forest);
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PaintImage (g, x, y, Forest);
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