Backend gibt nun Nachrichten an Parser weiter
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@@ -1,3 +1,4 @@
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using System.Net.Sockets;
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using System.Collections.Generic;
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using WorldOfPeacecraft;
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@@ -5,22 +6,28 @@ namespace Frontend
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{
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public class Backend : IBackend
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{
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private Receiver Rec;
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private Parser Parse;
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private TcpClient Client;
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public Backend ()
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{
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// Unsere Main-Methode
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Parse = new Parser();
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Client = new TcpClient("localhost",9999);
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Rec = new Receiver(Client, Parse);
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}
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public List<Dragon> getDragons()
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public List<IPositionable> getDragons()
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{
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return null;
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}
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public List<Player> getPlayers()
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public List<IPositionable> getPlayers()
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{
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return null;
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}
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public Tile[][] getMap()
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public ITile[][] getMap()
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{
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return null;
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}
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@@ -1,23 +1,41 @@
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Threading;
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namespace WorldOfPeacecraft
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{
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class Receiver
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{
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private TcpClient Client;
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private StreamReader Reader;
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private Parser Parser;
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private Thread ReceiverThread;
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public Receiver (TcpClient client, Parser parser)
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{
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this.Client = client;
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this.Parser = parser;
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this.Reader = new StreamReader (client.GetStream ());
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ReceiverThread = new Thread(new ThreadStart(this.doReceive));
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ReceiverThread.Start();
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}
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public string Receive ()
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{
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return Reader.ReadLine ();
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}
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private void doReceive ()
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{
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this.Reader = new StreamReader (Client.GetStream ());
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while (true) {
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Parser.AddToBuffer(Receive());
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}
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}
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public void Stop()
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{
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ReceiverThread.Abort();
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}
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}
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}
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