isWall hinzugefügt

This commit is contained in:
Daniel Herrmann
2014-04-03 13:12:39 +02:00
parent b8f41e1ee5
commit 3fe8858732
2 changed files with 35 additions and 21 deletions

View File

@@ -1,20 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Frontend
{
/// <summary>
/// Interface that should be implemented by your class that represents one field in the grid.
/// It has to provide methods to check for its properties, which are independed from the way you actually store those properties.
/// </summary>
public interface ITile : IPositionable
{
bool isWalkable();
bool isForest();
bool isHuntable();
bool isWater();
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Frontend
{
/// <summary>
/// Interface that should be implemented by your class that represents one field in the grid.
/// It has to provide methods to check for its properties, which are independed from the way you actually store those properties.
/// </summary>
public interface ITile : IPositionable
{
bool isWalkable();
bool isWall();
bool isForest();
bool isHuntable();
bool isWater();
}
}

View File

@@ -9,15 +9,17 @@ namespace WorldOfPeacecraft
public int y;
public Entity entity;
public bool walkable;
public bool wall;
public bool forest;
public bool huntable;
public bool water;
public Tile (int posX, int posY, bool walkable, bool forest, bool huntable, bool water)
public Tile (int posX, int posY, bool walkable, bool wall, bool forest, bool huntable, bool water)
{
this.setX (posX);
this.setY (posY);
this.setWalkable (walkable);
this.setWall(wall);
this.setForest (forest);
this.setHuntable (huntable);
this.setWater (water);
@@ -73,6 +75,17 @@ namespace WorldOfPeacecraft
return walkable;
}
public void setWall(bool wall)
{
this.wall = wall;
}
public bool isWall()
{
return wall;
}
public void setForest (bool forest)
{
this.forest = forest;