Seeen werden jetzt mit runden ecken gerendert
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@@ -50,6 +50,10 @@ namespace WorldOfPeacecraft
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private Image BeachTopRight;
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private Image BeachBottomLeft;
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private Image BeachBottomRight;
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private Image BeachInnerTopLeft;
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private Image BeachInnerTopRight;
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private Image BeachInnerBotLeft;
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private Image BeachInnerBotRight;
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private int FlowerCounter;
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public MapPanel (IBackend backend)
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@@ -149,6 +153,7 @@ namespace WorldOfPeacecraft
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DrawWallEdge(g, CountWater (bot, botleft, left), x, y, 0, offset, WallEdgeBotLeft, WallCornerBotLeft, (bot.IsWater () ? BeachBottom : BeachLeft));
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} else if (tile.IsWater ()) {
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PaintImage(g, x, y, Water);
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PaintBeachInnerEdge(g, locx, locy, x, y, map);
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PaintWallInnerEdge(g, locx, locy, x, y, map);
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}
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else {
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@@ -228,6 +233,30 @@ namespace WorldOfPeacecraft
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}
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}
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private void PaintBeachInnerEdge (Graphics g, int locx, int locy, int x, int y, ITile[,] map)
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{
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bool topDry = GetTile (locx, locy - 1, map).IsWalkable() || GetTile (locx, locy - 1, map).IsWall();
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bool rightDry = GetTile (locx + 1, locy, map).IsWalkable() || GetTile (locx + 1, locy, map).IsWall();
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bool botDry = GetTile (locx, locy + 1, map).IsWalkable() || GetTile (locx, locy + 1, map).IsWall();
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bool leftDry = GetTile (locx - 1, locy, map).IsWalkable() || GetTile (locx - 1, locy, map).IsWall();
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if (leftDry) {
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if (topDry)
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if (GetTile (locx - 1, locy - 1, map).IsWalkable() || GetTile (locx - 1, locy - 1, map).IsWall())
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PaintImage (g, x, y, BeachInnerTopLeft);
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if (botDry)
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if (GetTile (locx - 1, locy + 1, map).IsWalkable()|| GetTile (locx - 1, locy + 1, map).IsWall())
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PaintImage (g, x, y, BeachInnerBotLeft);
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}
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if (rightDry) {
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if (topDry)
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if (GetTile (locx + 1, locy - 1, map).IsWalkable()|| GetTile (locx + 1, locy - 1, map).IsWall())
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PaintImage (g, x, y, BeachInnerTopRight);
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if (botDry)
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if (GetTile (locx + 1, locy + 1, map).IsWalkable()|| GetTile (locx + 1, locy + 1, map).IsWall())
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PaintImage (g, x, y, BeachInnerBotRight);
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}
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}
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private void PaintWallInnerEdge (Graphics g, int locx, int locy, int x, int y, ITile[,] map)
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{
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bool topWall = NullsafeIsWall (locx, locy - 1, map);
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@@ -388,6 +417,10 @@ namespace WorldOfPeacecraft
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BeachBottomLeft = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate90FlipNone);
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BeachTopLeft = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate180FlipNone);
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BeachTopRight = RotateFlipImage (BeachBottomRight, RotateFlipType.Rotate270FlipNone);
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BeachInnerBotRight = Image.FromFile (ImagesFolder + "beachcorner_inner.png");
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BeachInnerBotLeft = RotateFlipImage (BeachInnerBotRight, RotateFlipType.Rotate90FlipNone);
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BeachInnerTopLeft = RotateFlipImage (BeachInnerBotRight, RotateFlipType.Rotate180FlipNone);
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BeachInnerTopRight = RotateFlipImage (BeachInnerBotRight, RotateFlipType.Rotate270FlipNone);
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WallBase = Image.FromFile(ImagesFolder + "wall_base.png");
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WallEdgeBotLeft = Image.FromFile (ImagesFolder + "wall_edge_botleft.png");
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WallEdgeBotRight = Image.FromFile (ImagesFolder + "wall_edge_botright.png");
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@@ -406,6 +439,7 @@ namespace WorldOfPeacecraft
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WaterInnerTopRight = Image.FromFile (ImagesFolder + "water_topright.png");
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WaterInnerBotLeft = Image.FromFile (ImagesFolder + "water_botleft.png");
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WaterInnerBotRight = Image.FromFile (ImagesFolder + "water_botright.png");
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}
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public void InitializeComponents(){
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BIN
textures/beachcorner_inner.png
Normal file
BIN
textures/beachcorner_inner.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.4 KiB |
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