Erste Gui Version. Es wird lediglich die Map gezeichnet. Das Backend ist angeschlossen
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105
src/Tile.cs
105
src/Tile.cs
@@ -5,115 +5,104 @@ namespace WorldOfPeacecraft
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{
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public class Tile : ITile
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{
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public int x;
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public int y;
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public Entity entity;
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public bool walkable;
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public bool wall;
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public bool forest;
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public bool huntable;
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public bool water;
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public int X;
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public int Y;
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public Entity Entity;
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public bool Walkable;
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public bool Wall;
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public bool Forest;
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public bool Huntable;
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public bool Water;
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public Tile (int posX, int posY, bool walkable, bool wall, bool forest, bool huntable, bool water)
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{
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this.setX (posX);
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this.setY (posY);
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this.setWalkable (walkable);
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this.setWall(wall);
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this.setForest (forest);
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this.setHuntable (huntable);
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this.setWater (water);
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this.SetX (posX);
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this.SetY (posY);
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this.SetWalkable (walkable);
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this.SetWall(wall);
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this.SetForest (forest);
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this.SetHuntable (huntable);
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this.SetWater (water);
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}
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public void setX (int x)
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public void SetX (int x)
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{
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this.x = x;
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this.X = x;
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}
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public int getX ()
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public int GetX ()
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{
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return x;
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return X;
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}
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public int getXPosition ()
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public void SetY (int y)
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{
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return x;
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this.Y = y;
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}
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public void setY (int y)
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public int GetY ()
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{
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this.y = y;
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return Y;
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}
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public int getY ()
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public void SetEntity (Entity entity)
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{
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return y;
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this.Entity = entity;
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}
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public int getYPosition ()
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public Entity GetEntity ()
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{
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return y;
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return Entity;
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}
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public void setEntity (Entity entity)
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public void SetWalkable (bool walkable)
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{
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this.entity = entity;
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this.Walkable = walkable;
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}
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public Entity getEntity ()
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public bool IsWalkable ()
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{
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return entity;
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return Walkable;
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}
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public void setWalkable (bool walkable)
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{
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this.walkable = walkable;
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}
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public bool isWalkable ()
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{
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return walkable;
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}
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public void setWall(bool wall)
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public void SetWall(bool wall)
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{
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this.wall = wall;
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this.Wall = wall;
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}
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public bool isWall()
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public bool IsWall()
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{
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return wall;
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return Wall;
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}
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public void setForest (bool forest)
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public void SetForest (bool forest)
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{
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this.forest = forest;
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this.Forest = forest;
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}
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public bool isForest ()
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public bool IsForest ()
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{
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return forest;
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return Forest;
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}
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public void setHuntable (bool huntable)
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public void SetHuntable (bool huntable)
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{
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this.huntable = huntable;
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this.Huntable = huntable;
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}
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public bool isHuntable ()
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public bool IsHuntable ()
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{
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return huntable;
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return Huntable;
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}
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public void setWater (bool water)
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public void SetWater (bool water)
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{
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this.water = water;
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this.Water = water;
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}
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public bool isWater ()
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public bool IsWater ()
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{
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return water;
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return Water;
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}
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}
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}
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