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manuel/foundryvtt-smart-doors
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Code Issues 17 Pull Requests 2 Actions Packages Projects Releases 16 Wiki Activity
22 Commits 4 Branches 19 Tags
82b495f4c3f3828b31722bcfc21ce1464472a3d5
Commit Graph

13 Commits

Author SHA1 Message Date
Manuel Vögele
82b495f4c3 Draw an outline around door control icons 2020-12-16 12:37:53 +01:00
Manuel Vögele
f67899500e Make secret doors black instead of dark grey 2020-12-16 12:35:57 +01:00
Manuel Vögele
01df3b9dba Release v1.1.0 2020-12-08 22:15:08 +01:00
Manuel Vögele
e7539b8f22 Ensure doors are on the current scene before tinting them 2020-12-08 21:04:05 +01:00
Manuel Vögele
ff53eed1ee Don't allow to open locked, synchronized doors 2020-12-08 20:44:03 +01:00
Manuel Vögele
7724476128 onWallConfigUpdate now accounts for the fact that wall ids aren't globally unique 2020-12-08 20:34:05 +01:00
Manuel Vögele
597ede53ab Check the scene id when highlighting source doors for Locked Door Alerts 2020-12-08 19:56:28 +01:00
Manuel Vögele
c20b9cdbeb Make the size of Door Control icons consistent 2020-12-08 12:20:28 +01:00
Manuel Vögele
408eee8bc0 Toggle between secret and normal door by ctrl+left click 2020-12-07 23:12:34 +01:00
Manuel Vögele
598e323689 Tint secret doors in grey for the GM 2020-12-07 21:09:20 +01:00
Manuel Vögele
d5a273e12e Release v1.0.1 2020-12-07 16:51:52 +01:00
Manuel Vögele
a926560b2c Locked Door Alert: Use the players character (if available) as speaker 2020-12-07 14:48:38 +01:00
Manuel Vögele
948a7eb06d When adding a new door to a synchronization group bring it in sync with the other doors 2020-12-05 18:17:24 +01:00
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