19 Commits

Author SHA1 Message Date
01df3b9dba Release v1.1.0 v1.1.0 2020-12-08 22:15:08 +01:00
e7539b8f22 Ensure doors are on the current scene before tinting them 2020-12-08 21:04:05 +01:00
ff53eed1ee Don't allow to open locked, synchronized doors 2020-12-08 20:44:03 +01:00
7724476128 onWallConfigUpdate now accounts for the fact that wall ids aren't globally unique 2020-12-08 20:34:05 +01:00
597ede53ab Check the scene id when highlighting source doors for Locked Door Alerts 2020-12-08 19:56:28 +01:00
c20b9cdbeb Make the size of Door Control icons consistent 2020-12-08 12:20:28 +01:00
2f12e06e3b Don't tint a secret door when opening it if setting is disabled 2020-12-07 23:29:32 +01:00
408eee8bc0 Toggle between secret and normal door by ctrl+left click 2020-12-07 23:12:34 +01:00
598e323689 Tint secret doors in grey for the GM 2020-12-07 21:09:20 +01:00
d5a273e12e Release v1.0.1 v1.0.1 2020-12-07 16:51:52 +01:00
b397d35fdd Add more features to the roadmap 2020-12-07 16:47:38 +01:00
a926560b2c Locked Door Alert: Use the players character (if available) as speaker 2020-12-07 14:48:38 +01:00
f1574115f9 Add a feature description with explanatory videos to the readme 2020-12-07 14:07:15 +01:00
948a7eb06d When adding a new door to a synchronization group bring it in sync with the other doors 2020-12-05 18:17:24 +01:00
983bb9764f Release v1.0.0 v1.0.0 2020-12-05 13:11:40 +01:00
689f75498e Fix console errors when hovering a locked door alert that belongs to a door on a different scene 2020-12-05 10:39:51 +01:00
5c31a8abab Store the data version for data migrations at some later point 2020-12-05 10:39:51 +01:00
177326dd61 Add door synchronization feature 2020-12-05 00:16:48 +01:00
fd8248696b Initial commit 2020-12-04 18:09:14 +01:00