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78
CHANGELOG.md
78
CHANGELOG.md
@@ -1,3 +1,81 @@
|
||||
## 1.3.2
|
||||
### Bugfixes
|
||||
- The message sent to chat when triggering a locke door alert can now be translated
|
||||
|
||||
### Translation
|
||||
- Added japanese translation (thanks to touge)
|
||||
- Added german translation
|
||||
|
||||
|
||||
## 1.3.1
|
||||
### Bugfixes
|
||||
- The keybinding to toggle secret doors no longer supresses other keybindings that are assigned to the same key
|
||||
|
||||
|
||||
## 1.3.0
|
||||
### New features
|
||||
- The keybinding for the Toggle Secret Door feature can now be reconfigured via Foundries keybinding configuration (the default key has changed to AltLeft)
|
||||
|
||||
### Compatibility
|
||||
- Smart Doors is now compatible with Foundry 9
|
||||
|
||||
### Translation
|
||||
- Added french translation (thanks to Elfenduli)
|
||||
|
||||
|
||||
## 1.2.9
|
||||
### Feature revival
|
||||
- The "Tint secret doors" feature is back, but will remain disabled by default.
|
||||
|
||||
## 1.2.8
|
||||
### Compatibility
|
||||
- Smart Doors is now compatible with Foundry 0.8.8
|
||||
- Due to API changes inside Foundry, Smart Doors is no longer compatible with Foundry versions older than 0.8.7
|
||||
|
||||
## 1.2.7
|
||||
### Compatibility
|
||||
- Smart Doors is now compatible with Foundry 0.8.5
|
||||
|
||||
### Feature removals
|
||||
- The door icons now have outlines by defualt in Foundry. As a result the "Door Icon Outline" feature was removed.
|
||||
- Secret doors now have a different icon from regular doors in Foundry, making the "Tint Secret Doors" feature redundant. As a result it was removed.
|
||||
|
||||
## 1.2.6
|
||||
### Compatibility
|
||||
- Smart Doors now uses the libwrapper module and as a result is now compatible with the module "FoundryVTT Arms Reach"
|
||||
|
||||
## 1.2.5
|
||||
### New features
|
||||
- Synchronized doors can now be configured to synchronize their secret door status as well
|
||||
|
||||
## v1.2.4
|
||||
### Bugfix
|
||||
- Fixed a race condition that may cause doors to not be properly synchronized across scenes
|
||||
|
||||
## v1.2.3
|
||||
### Other
|
||||
- Smart Doors is now compatible with Arms Reach
|
||||
|
||||
## v1.2.2
|
||||
### Bugfix
|
||||
- Disabled features are now less likely to interfere with other modules, increasing compatibility.
|
||||
- This module can now be used together with the `Arms Reach` module if the `Toggle Secret Doors` feature is disabled in the settings.
|
||||
|
||||
### Other
|
||||
- Warn the user about incompatibility if they use this module together with `Arms Reach` and have incompatible features enabled.
|
||||
|
||||
## v1.2.1
|
||||
### Other
|
||||
- Verified compatibility with 0.7.9
|
||||
|
||||
## v1.2.0
|
||||
### New features
|
||||
- Draw outlines around Door Control icons to increase their visibility
|
||||
|
||||
### Other
|
||||
- Secret doors are now tinted black instead of dark grey.
|
||||
|
||||
|
||||
## v1.1.0
|
||||
### New features
|
||||
- Tint secret doors grey for the GM to differentiate them from regular doors
|
||||
|
||||
16
README.md
16
README.md
@@ -1,3 +1,5 @@
|
||||
[](https://ko-fi.com/staebchenfisch)
|
||||
|
||||
# Smart Doors
|
||||
Makes doors smarter. Allows doors to synchronize across multiple scenes and sends chat messages when players try to open locked doors (and also tells you which of the doors).
|
||||
|
||||
@@ -8,16 +10,10 @@ Makes doors smarter. Allows doors to synchronize across multiple scenes and send
|
||||
|
||||
Door Control icons will be rendered the same size in every scene, regardless of the configured grid size. The size of the icons is configurable.
|
||||
|
||||
### Tint Secret Doors
|
||||

|
||||
|
||||
Which where the secret doors again? This tints all secret doors grey in the GM view, allowing to easily differentiate between normal and secret doors.
|
||||
|
||||
|
||||
### Toggle Secret Doors
|
||||

|
||||
|
||||
Easily reveal secret doors to players. Strg+left click secrets doors to turn them into regular doors. Strg+left click can also be done on normal doors to turn them into secret doors. Using this in combination with Tint Secret Doors is recommended so you can actually see what you are doing.
|
||||
Easily reveal secret doors to players. Alt+left click secrets doors to turn them into regular doors. Alt+left click can also be done on normal doors to turn them into secret doors. The keybinding for this feature can be reconfigured.
|
||||
|
||||
|
||||
### Locked Door Alerts
|
||||
@@ -27,6 +23,10 @@ Keep everyone informed who tried to open which door. Whenever a player tries to
|
||||
|
||||
If the GM tries to open a locked door the sound will only played for him and no chat message will be sent.
|
||||
|
||||
### Tint Secret Doors
|
||||
This tints secret doors in a gay shade to make them easier to discern from regular doors when being zoomed further out.
|
||||
|
||||
|
||||
### Synchronized Doors
|
||||

|
||||
|
||||
@@ -39,7 +39,7 @@ To set up door synchronization, assign all doors that should be synchronized to
|
||||
|
||||
Once a Synchronization Group is set up for multiple doors, simply open/close/lock/unlock one of the doors to achieve the same effect on other doors as well.
|
||||
|
||||
## Planned Features
|
||||
## Features ideas
|
||||
- Attach macros to doors that are being executed when the door is being opened/closed
|
||||
- Give out keys to players, that allow them to lock/unlock associated doors
|
||||
- Doors that can only be seen from one side when closed
|
||||
|
||||
41
lang/de.json
Normal file
41
lang/de.json
Normal file
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"smart-doors": {
|
||||
"keybindings": {
|
||||
"toggleSecretDoor": {
|
||||
"name": "Geheimtüren umschalten",
|
||||
"hint": "Solange diese Taste gedrückt ist, werden Türen beim Klicken zwischen normaler Tür und Geheimtür umgeschalten."
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"doorControlSizeFactor": {
|
||||
"name": "Sklaierungsfaktor des Türsymbols",
|
||||
"hint": "Legt fest um welchen faktor die Größe der Türsymbole hochskaliert werden sollen"
|
||||
},
|
||||
"highlightSecretDoors": {
|
||||
"name": "Geheimtüren einfärben",
|
||||
"hint": "Geheimtüren werden beim Spielleiter in einer anderen Farbe dargestellt, um sie einfacher von anderen Türen unterscheiden zu können."
|
||||
},
|
||||
"lockedDoorAlert": {
|
||||
"name": "Alarm bei verschlossenen Türen",
|
||||
"hint": "Wenn ein Spieler versucht eine verschlossene Tür zu öffnen wird eine Nachricht im Chat angezeigt"
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"name": "Synchronisierte Türen",
|
||||
"hint": "Erlaubt es den Zustand mehrerer Türen zu synchronisieren"
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"lockedDoorAlert": "Hat versucht eine verschlossene Tür zu öffnen",
|
||||
"messages": {
|
||||
"migrating": "Update Smart Doors zur Version {version}. Bitte schließe die Anwendung nicht.",
|
||||
"migrationDone": "Smart Doors wurde erfolgreich auf die Version {version} geupdated.",
|
||||
"unknownVersion": "Das Update von Smart doors ist mit folgendem Fehler fehlgeschlagen: Unbekannte Version {version}. Bite melde diesen Fehler im Bugtracker von Smart Doors. Um Datenverlust zu vermeiden, dekativiere dieses Modul bis dieser Fehler behoben ist."
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"description": "Zustandsänderungen von Türen in der gleichen Synchronisationsgruppe werden Szenenübergreifend synchronisiert. Lasse dieses Feld leer, wenn du diese Tür nicht Synchornisieren möchtest.",
|
||||
"groupName": "Synchronisationsgruppe",
|
||||
"synchronizeSecretStatus": "Geheimtürstatus synchronisieren"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
14
lang/en.json
14
lang/en.json
@@ -1,5 +1,11 @@
|
||||
{
|
||||
"smart-doors": {
|
||||
"keybindings": {
|
||||
"toggleSecretDoor": {
|
||||
"name": "Toggle Secret Door",
|
||||
"hint": "While this key is being pressed, clicking on doors will cause the to toggle between normal and secret door"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"doorControlSizeFactor": {
|
||||
"name": "Door Control Size Factor",
|
||||
@@ -16,13 +22,10 @@
|
||||
"synchronizedDoors": {
|
||||
"name": "Synchronized Doors",
|
||||
"hint": "Synchronize the state of configured doors"
|
||||
},
|
||||
"toggleSecretDoors": {
|
||||
"name": "Toggle Secret Doors",
|
||||
"hint": "Toggle the door type between normal and secret using ctrl+left click"
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"lockedDoorAlert": "Just tried to open a locked door",
|
||||
"messages": {
|
||||
"migrating": "Migrating Smart Doors to version {version}. Please don't close the application.",
|
||||
"migrationDone": "Smart Doors successfully migrated to version {version}.",
|
||||
@@ -30,7 +33,8 @@
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"description": "State changes of doors in the same synchronization group will be synchronized across scenes. Leave blank to disable synchronization for this door.",
|
||||
"groupName": "Synchronization Group"
|
||||
"groupName": "Synchronization Group",
|
||||
"synchronizeSecretStatus": "Synchronize Secret Status"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
lang/fr.json
Normal file
35
lang/fr.json
Normal file
@@ -0,0 +1,35 @@
|
||||
{
|
||||
"smart-doors": {
|
||||
"settings": {
|
||||
"doorControlSizeFactor": {
|
||||
"name": "Facteur de taille de commande de porte",
|
||||
"hint": "Définit par quel facteur la taille des icônes de contrôle de porte doit être agrandie"
|
||||
},
|
||||
"highlightSecretDoors": {
|
||||
"name": "Teinte des portes secrètes",
|
||||
"indice": "Ombragez les portes secrètes d'une couleur différente sur l'écran gm pour les différencier des portes normales"
|
||||
},
|
||||
"lockedDoorAlert": {
|
||||
"name": "Alerte de porte verrouillée",
|
||||
"hint": "Envoyer un message dans le chat lorsqu'un joueur essaie d'ouvrir une porte verrouillée"
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"name": "Portes synchronisées",
|
||||
"hint": "Synchroniser l'état des portes configurées"
|
||||
}
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"messages": {
|
||||
"migrating": "Migration de Smart Doors vers la version {version}. Veuillez ne pas fermer l'application.",
|
||||
"migrationDone": "Smart Doors a migré avec succès vers la version {version}.",
|
||||
"unknownVersion": "La migration de Smart Doors a échoué avec l'erreur : Version inconnue {version}. Veuillez le signaler à l'outil de suivi des problèmes Smart Doors. Pour éviter une éventuelle perte de données, n'utilisez pas ce plug-in tant que cette erreur n'est pas corrigée."
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"description": "Les changements d'état des portes dans le même groupe de synchronisation seront synchronisés entre les scènes. Laissez vide pour désactiver la synchronisation pour cette porte.",
|
||||
"groupName": "Groupe de synchronisation",
|
||||
"synchronizeSecretStatus": "Synchroniser le statut Secret"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
lang/ja.json
Normal file
40
lang/ja.json
Normal file
@@ -0,0 +1,40 @@
|
||||
{
|
||||
"smart-doors": {
|
||||
"keybindings": {
|
||||
"toggleSecretDoor": {
|
||||
"name": "シークレット・ドア切替",
|
||||
"hint": "このキーを押しながらドアをクリックすると、シークレット・ドアと通常のドアを切り替えます。"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"doorControlSizeFactor": {
|
||||
"name": "扉アイコンの大きさ",
|
||||
"hint": "扉アイコンをどの程度大きくスケールアップするか設定します。"
|
||||
},
|
||||
"highlightSecretDoors": {
|
||||
"name": "シークレット・ドア色",
|
||||
"hint": "シークレット・ドアに異なる色を重ねることで、GM側から視認しやすくなります。"
|
||||
},
|
||||
"lockedDoorAlert": {
|
||||
"name": "ロック中通知",
|
||||
"hint": "ロックされた扉を誰かが開けようとした時チャットに通知を表示します。"
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"name": "扉の同期",
|
||||
"hint": "設定した扉の状態を同期させます。"
|
||||
}
|
||||
},
|
||||
"ui": {
|
||||
"messages": {
|
||||
"migrating": "Smart Doorsをバージョン{version}。にマイグレーションしています。FVTTを終了しないでください。",
|
||||
"migrationDone": "Smart Doorsバージョン{version}のマイグレーションに成功しました。",
|
||||
"unknownVersion": "Smart Doorsのマイグレーションに失敗しました。エラー:不明なバージョン{version}。Smart Doorsのissue trackerに報告していただくか、オンセ工房のDiscordサーバまでご報告ください。データの損失が起こりうる可能性がありますので、このエラーが解消されるまで使用しないでください。"
|
||||
},
|
||||
"synchronizedDoors": {
|
||||
"description": "同じ同期グループにいる扉はシーンをまたいで状態が同期されます。空の場合はこの扉の同期を無効化します。",
|
||||
"groupName": "同期グループ名",
|
||||
"synchronizeSecretStatus": "シークレット状態同期"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
61
lib/libwrapper_shim.js
Normal file
61
lib/libwrapper_shim.js
Normal file
@@ -0,0 +1,61 @@
|
||||
// SPDX-License-Identifier: MIT
|
||||
// Copyright © 2021 fvtt-lib-wrapper Rui Pinheiro
|
||||
|
||||
'use strict';
|
||||
|
||||
// A shim for the libWrapper library
|
||||
export let libWrapper = undefined;
|
||||
|
||||
Hooks.once('init', () => {
|
||||
// Check if the real module is already loaded - if so, use it
|
||||
if(globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
|
||||
libWrapper = globalThis.libWrapper;
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback implementation
|
||||
libWrapper = class {
|
||||
static get is_fallback() { return true };
|
||||
|
||||
static register(module, target, fn, type="MIXED", {chain=undefined}={}) {
|
||||
const is_setter = target.endsWith('#set');
|
||||
target = !is_setter ? target : target.slice(0, -4);
|
||||
const split = target.split('.');
|
||||
const fn_name = split.pop();
|
||||
const root_nm = split.splice(0,1)[0];
|
||||
const _eval = eval; // The browser doesn't expose all global variables (e.g. 'Game') inside globalThis, but it does to an eval. We copy it to a variable to have it run in global scope.
|
||||
const obj = split.reduce((x,y)=>x[y], globalThis[root_nm] ?? _eval(root_nm));
|
||||
|
||||
let iObj = obj;
|
||||
let descriptor = null;
|
||||
while(iObj) {
|
||||
descriptor = Object.getOwnPropertyDescriptor(iObj, fn_name);
|
||||
if(descriptor) break;
|
||||
iObj = Object.getPrototypeOf(iObj);
|
||||
}
|
||||
if(!descriptor || descriptor?.configurable === false) throw `libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`;
|
||||
|
||||
let original = null;
|
||||
const wrapper = (chain ?? type != 'OVERRIDE') ? function() { return fn.call(this, original.bind(this), ...arguments); } : function() { return fn.apply(this, arguments); };
|
||||
|
||||
if(!is_setter) {
|
||||
if(descriptor.value) {
|
||||
original = descriptor.value;
|
||||
descriptor.value = wrapper;
|
||||
}
|
||||
else {
|
||||
original = descriptor.get;
|
||||
descriptor.get = wrapper;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(!descriptor.set) throw `libWrapper Shim: '${target}' does not have a setter`;
|
||||
original = descriptor.set;
|
||||
descriptor.set = wrapper;
|
||||
}
|
||||
|
||||
descriptor.configurable = true;
|
||||
Object.defineProperty(obj, fn_name, descriptor);
|
||||
}
|
||||
}
|
||||
});
|
||||
35
module.json
35
module.json
@@ -2,24 +2,47 @@
|
||||
"name": "smart-doors",
|
||||
"title": "Smart Doors",
|
||||
"description": "Makes doors smarter. Allows doors to synchronize across multiple scenes and sends chat messages when players try to open locked doors.",
|
||||
"version": "1.1.0",
|
||||
"minimumCoreVersion" : "0.7.7",
|
||||
"compatibleCoreVersion" : "0.7.8",
|
||||
"author": "Manuel Vögele",
|
||||
"version": "1.3.2",
|
||||
"minimumCoreVersion" : "9.238",
|
||||
"compatibleCoreVersion" : "9",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Manuel Vögele",
|
||||
"email": "develop@manuel-voegele.de",
|
||||
"discord": "Stäbchenfisch#5107"
|
||||
}
|
||||
],
|
||||
"esmodules": [
|
||||
"lib/libwrapper_shim.js",
|
||||
"src/main.js"
|
||||
],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "de",
|
||||
"name": "Deutsch",
|
||||
"path": "lang/de.json"
|
||||
},
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
},
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "Français",
|
||||
"path": "lang/fr.json"
|
||||
},
|
||||
{
|
||||
"lang": "ja",
|
||||
"name": "日本語",
|
||||
"path": "lang/ja.json"
|
||||
}
|
||||
],
|
||||
"url": "https://github.com/manuelVo/foundryvtt-smart-doors",
|
||||
"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/master/module.json",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-smart-doors/archive/v1.1.0.zip",
|
||||
"download": "https://github.com/manuelVo/foundryvtt-smart-doors/archive/v1.3.2.zip",
|
||||
"readme": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/README.md",
|
||||
"changelog": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/CHANGELOG.md",
|
||||
"bugs": "https://github.com/manuelVo/foundryvtt-smart-doors/issues"
|
||||
"bugs": "https://github.com/manuelVo/foundryvtt-smart-doors/issues",
|
||||
"allowBugReporter": true
|
||||
}
|
||||
|
||||
@@ -1,22 +1,14 @@
|
||||
import { libWrapper } from "../../lib/libwrapper_shim.js"
|
||||
import {settingsKey} from "../settings.js"
|
||||
|
||||
// Adjust the repositioning formula for the door controls
|
||||
export function hookDoorControlReposition() {
|
||||
DoorControl.prototype.reposition = function () {
|
||||
libWrapper.register("smart-doors", "DoorControl.prototype.reposition", function () {
|
||||
let gridSize = this.wall.scene.data.grid
|
||||
gridSize *= game.settings.get(settingsKey, "doorControlSizeFactor")
|
||||
const pos = this.wall.midpoint.map(p => p - gridSize * 0.2)
|
||||
this.position.set(...pos)
|
||||
}
|
||||
}
|
||||
|
||||
export function hookDoorControlDraw() {
|
||||
const originalHandler = DoorControl.prototype.draw
|
||||
DoorControl.prototype.draw = async function () {
|
||||
const result = await originalHandler.call(this)
|
||||
onDoorControlPostDraw.call(this)
|
||||
return result
|
||||
}
|
||||
}, "OVERRIDE");
|
||||
}
|
||||
|
||||
// Set the size of all door controls in relation to the grid size so it'll have a constant percieved size
|
||||
@@ -26,7 +18,7 @@ export function onCanvasReady(currentCanvas) {
|
||||
}
|
||||
|
||||
// Set the size of the door control in relation to the grid size so it'll have a constant percieved size
|
||||
function onDoorControlPostDraw() {
|
||||
export function onDoorControlPostDraw() {
|
||||
// If the canvas isn't ready we'll do this after the "canvasReady" event is fired instead
|
||||
if (!canvas.ready)
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import {settingsKey} from "../settings.js"
|
||||
|
||||
const SECRET_DOOR_TINT = 0x222222
|
||||
const SECRET_DOOR_TINT = 0x888888
|
||||
|
||||
// Tint all secret doors dark grey
|
||||
export function onCanvasReady(currentCanvas) {
|
||||
|
||||
@@ -9,7 +9,7 @@ export function onRenderChatMessage(message, html, data) {
|
||||
|
||||
// Tint on mouse enter
|
||||
const mouseEnter = function () {
|
||||
const sourceDoor = canvas.controls.doors.children.find(door => door.wall.data._id === source.wall && door.wall.scene.id === source.scene);
|
||||
const sourceDoor = canvas.controls.doors.children.find(door => door.wall.id === source.wall && door.wall.scene.id === source.scene);
|
||||
if (sourceDoor)
|
||||
sourceDoor.icon.tint = 0xff0000;
|
||||
}
|
||||
@@ -17,24 +17,27 @@ export function onRenderChatMessage(message, html, data) {
|
||||
|
||||
// Remove tint on mouse leave
|
||||
const mouseLeave = function () {
|
||||
const sourceDoor = canvas.controls.doors.children.find(door => door.wall.data._id === source.wall && door.wall.scene.id === source.scene);
|
||||
const sourceDoor = canvas.controls.doors.children.find(door => door.wall.id === source.wall && door.wall.scene.id === source.scene);
|
||||
if (sourceDoor)
|
||||
sourceDoor.icon.tint = 0xffffff;
|
||||
}
|
||||
html.on("mouseleave", mouseLeave);
|
||||
|
||||
// Localize the message
|
||||
html.find(".message-content")[0].innerText = game.i18n.localize("smart-doors.ui.lockedDoorAlert");
|
||||
}
|
||||
|
||||
// Creates a chat message stating that a player tried to open a locked door
|
||||
export function onDoorLeftClick() {
|
||||
const state = this.wall.data.ds
|
||||
const states = CONST.WALL_DOOR_STATES
|
||||
|
||||
// Check if this feature is enabled
|
||||
if (!game.settings.get(settingsKey, "lockedDoorAlert"))
|
||||
return false
|
||||
|
||||
const state = this.wall.data.ds
|
||||
const states = CONST.WALL_DOOR_STATES
|
||||
|
||||
// Only create messages when the door is locked.
|
||||
if (state != states.LOCKED)
|
||||
if (state !== states.LOCKED)
|
||||
return false
|
||||
|
||||
// Generate no message if the gm attempts to open the door
|
||||
@@ -43,10 +46,10 @@ export function onDoorLeftClick() {
|
||||
|
||||
// Create and send the chat message
|
||||
const message = {}
|
||||
message.user = game.user
|
||||
message.user = game.user.id;
|
||||
if (game.user.character)
|
||||
message.speaker = {actor: game.user.character}
|
||||
message.content = "Just tried to open a locked door"
|
||||
message.content = game.i18n.localize("smart-doors.ui.lockedDoorAlert");
|
||||
message.sound = CONFIG.sounds.lock
|
||||
message.flags = {smartdoors: {source: {wall: this.wall.data._id, scene: this.wall.scene.id}}}
|
||||
ChatMessage.create(message)
|
||||
|
||||
@@ -3,7 +3,7 @@ import * as Util from "../util.js"
|
||||
|
||||
// Inject settings for synchronized doors
|
||||
export function onRederWallConfig(wallConfig, html, data) {
|
||||
if (data.isDoor && game.settings.get(settingsKey, "synchronizedDoors")) {
|
||||
if (game.settings.get(settingsKey, "synchronizedDoors") && data.isDoor) {
|
||||
// Inject settings
|
||||
const synchronizedSettings = `
|
||||
<p class="notes">${game.i18n.localize("smart-doors.ui.synchronizedDoors.description")}</p>
|
||||
@@ -11,13 +11,18 @@ export function onRederWallConfig(wallConfig, html, data) {
|
||||
<label for="synchronizationGroup">${game.i18n.localize("smart-doors.ui.synchronizedDoors.groupName")}</label>
|
||||
<input type="text" name="synchronizationGroup"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="synchronizeSecretStatus">${game.i18n.localize("smart-doors.ui.synchronizedDoors.synchronizeSecretStatus")}</label>
|
||||
<input type="checkbox" name="synchronizeSecretStatus" value="true"/>
|
||||
</div>
|
||||
`
|
||||
html.find(".form-group").last().after(synchronizedSettings)
|
||||
|
||||
const smartdoorsData = data.object.flags.smartdoors
|
||||
// Fill the injected input fields with values
|
||||
const input = (name) => html.find(`input[name="${name}"]`)
|
||||
const input = (name) => html.find(`input[name="${name}"]`); // input is a helper function to search for a input field by it's name
|
||||
input("synchronizationGroup").prop("value", smartdoorsData?.synchronizationGroup)
|
||||
input("synchronizeSecretStatus").prop("checked", smartdoorsData?.synchronizeSecretStatus);
|
||||
|
||||
// Recalculate config window height
|
||||
wallConfig.setPosition({height: "auto"})
|
||||
@@ -26,37 +31,51 @@ export function onRederWallConfig(wallConfig, html, data) {
|
||||
|
||||
// Store our custom data from the WallConfig dialog
|
||||
export async function onWallConfigUpdate(event, formData) {
|
||||
const updateData = {flags: {smartdoors: {synchronizationGroup: formData.synchronizationGroup}}}
|
||||
let ids = this.options.editTargets;
|
||||
const synchronizeSecretStatus = formData.synchronizeSecretStatus;
|
||||
const updateData = {flags: {smartdoors: {synchronizationGroup: formData.synchronizationGroup}}};
|
||||
let ids = this.editTargets;
|
||||
if (ids.length == 0) {
|
||||
ids = [this.object.data._id];
|
||||
ids = [this.object.id];
|
||||
}
|
||||
|
||||
// If a synchronization group is set, get the state of existing doors and assume their state
|
||||
if (formData.synchronizationGroup) {
|
||||
// Update the synchronizeSecretStatus flag
|
||||
updateData.flags.smartdoors.synchronizeSecretStatus = synchronizeSecretStatus;
|
||||
|
||||
// Search for other doors in the synchronization group that aren't in the list of edited doors
|
||||
const doorInGroup = Util.findInAllWalls(wall => {
|
||||
// We only search for doors
|
||||
if (!wall.door)
|
||||
if (!wall.data.door)
|
||||
return false
|
||||
// We only want doors in the same synchronization group
|
||||
if (wall.flags.smartdoors?.synchronizationGroup !== formData.synchronizationGroup)
|
||||
if (wall.data.flags.smartdoors?.synchronizationGroup !== formData.synchronizationGroup)
|
||||
return false
|
||||
// Doors on this scene that have their id included in `ids` are currently being changed. Ignore them.
|
||||
if (wall.scene === canvas.scene && ids.includes(wall._id))
|
||||
if (wall.parent.id === canvas.scene.id && ids.includes(wall.id))
|
||||
return false
|
||||
return true
|
||||
})
|
||||
if (doorInGroup)
|
||||
updateData.ds = doorInGroup.ds;
|
||||
if (doorInGroup) {
|
||||
// ds is the door sate in foundry
|
||||
updateData.ds = doorInGroup.data.ds;
|
||||
|
||||
if (synchronizeSecretStatus) {
|
||||
// door is the door type in foundry
|
||||
updateData.door = doorInGroup.data.door;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update all the edited walls
|
||||
const updateDataset = ids.reduce((dataset, id) => {
|
||||
dataset.push({_id: id, ...updateData})
|
||||
return dataset
|
||||
}, [])
|
||||
return canvas.scene.updateEmbeddedEntity("Wall", updateDataset)
|
||||
const updateDataset = ids.map(id => {return {_id: id, ...updateData}});
|
||||
const updateResult = await canvas.scene.updateEmbeddedDocuments("Wall", updateDataset);
|
||||
|
||||
// If door is synchronized, synchronize secret status among synchronized doors
|
||||
if (formData.synchronizationGroup)
|
||||
await updateSynchronizedDoors(updateData, formData.synchronizationGroup);
|
||||
|
||||
return updateResult;
|
||||
}
|
||||
|
||||
// Update the state of all synchronized doors
|
||||
@@ -121,12 +140,10 @@ export function onDoorRightClick() {
|
||||
}
|
||||
|
||||
// Updates all doors in the specified synchronization group with the provided data
|
||||
function updateSynchronizedDoors(updateData, synchronizationGroup) {
|
||||
export function updateSynchronizedDoors(updateData, synchronizationGroup) {
|
||||
// Search for doors belonging to the synchronization group in all scenes
|
||||
let scenes = Util.filterAllWalls(wall => wall.door && wall.flags.smartdoors?.synchronizationGroup === synchronizationGroup);
|
||||
let scenes = Util.filterAllWalls(wall => wall.data.door && wall.data.flags.smartdoors?.synchronizationGroup === synchronizationGroup);
|
||||
|
||||
// Update all doors in the synchronization group
|
||||
scenes.forEach((scene) => {
|
||||
scene.scene.updateEmbeddedEntity("Wall", scene.walls.map((wall) => {return {_id: wall._id, ...updateData}}))
|
||||
})
|
||||
return Promise.all(scenes.map(scene => scene.scene.updateEmbeddedDocuments("Wall", scene.walls.map((wall) => {return {_id: wall.id, ...updateData}}))));
|
||||
}
|
||||
|
||||
@@ -1,11 +1,20 @@
|
||||
import {toggleSecretDoor} from "../keybindings.js";
|
||||
import {settingsKey} from "../settings.js"
|
||||
import {updateSynchronizedDoors} from "./synchronized_doors.js";
|
||||
|
||||
// Toggles between normal and secret doors
|
||||
export function onDoorLeftClick(event) {
|
||||
if (event.data.originalEvent.ctrlKey && game.user.isGM && game.settings.get(settingsKey, "toggleSecretDoors")) {
|
||||
export function onDoorLeftClick() {
|
||||
// We don't trust the event to be filled with the expected data for compatibilty with arms reach (which passes a broken event)
|
||||
if (toggleSecretDoor && game.user.isGM) {
|
||||
const types = CONST.WALL_DOOR_TYPES
|
||||
const newtype = this.wall.data.door === types.DOOR ? types.SECRET : types.DOOR
|
||||
this.wall.update({door: newtype})
|
||||
const updateData = {door: newtype}
|
||||
const synchronizationGroup = this.wall.data.flags.smartdoors?.synchronizationGroup
|
||||
if (game.settings.get(settingsKey, "synchronizedDoors") && synchronizationGroup && this.wall.data.flags.smartdoors?.synchronizeSecretStatus)
|
||||
updateSynchronizedDoors(updateData, synchronizationGroup)
|
||||
else
|
||||
this.wall.document.update(updateData)
|
||||
|
||||
return true
|
||||
}
|
||||
return false
|
||||
|
||||
20
src/keybindings.js
Normal file
20
src/keybindings.js
Normal file
@@ -0,0 +1,20 @@
|
||||
import {settingsKey} from "./settings.js";
|
||||
|
||||
export let toggleSecretDoor = false;
|
||||
|
||||
export function registerKeybindings() {
|
||||
game.keybindings.register(settingsKey, "toggleSecretDoor", {
|
||||
name: "smart-doors.keybindings.toggleSecretDoor.name",
|
||||
hint: "smart-doors.keybindings.toggleSecretDoor.hint",
|
||||
onDown: handleToggleSecretDoor,
|
||||
onUp: handleToggleSecretDoor,
|
||||
restricted: true,
|
||||
editable: [{key: "AltLeft"}],
|
||||
precedence: -1,
|
||||
});
|
||||
}
|
||||
|
||||
function handleToggleSecretDoor(event) {
|
||||
toggleSecretDoor = !event.up;
|
||||
return false;
|
||||
}
|
||||
38
src/main.js
38
src/main.js
@@ -1,5 +1,6 @@
|
||||
"use strict";
|
||||
|
||||
import {libWrapper} from "../lib/libwrapper_shim.js";
|
||||
import * as DoorControlIconScale from "./features/door_control_icon_scale.js"
|
||||
import * as HighlightSecretDoors from "./features/highlight_secret_doors.js"
|
||||
import * as LockedDoorAlert from "./features/locked_door_alert.js"
|
||||
@@ -7,13 +8,16 @@ import * as SynchronizedDoors from "./features/synchronized_doors.js"
|
||||
import * as ToggleSecretDoor from "./features/toggle_secret_door.js"
|
||||
|
||||
import {performMigrations} from "./migration.js"
|
||||
import {registerSettings} from "./settings.js"
|
||||
import {registerKeybindings} from "./keybindings.js"
|
||||
import {registerSettings, settingsKey} from "./settings.js"
|
||||
|
||||
Hooks.once("init", () => {
|
||||
registerSettings()
|
||||
registerKeybindings()
|
||||
|
||||
hookDoorEvents()
|
||||
hookWallConfigUpdate()
|
||||
DoorControlIconScale.hookDoorControlDraw()
|
||||
hookDoorControlDraw()
|
||||
DoorControlIconScale.hookDoorControlReposition()
|
||||
})
|
||||
|
||||
@@ -24,7 +28,6 @@ Hooks.once("ready", () => {
|
||||
Hooks.on("renderChatMessage", LockedDoorAlert.onRenderChatMessage)
|
||||
|
||||
Hooks.on("canvasReady", DoorControlIconScale.onCanvasReady)
|
||||
|
||||
Hooks.on("canvasReady", HighlightSecretDoors.onCanvasReady)
|
||||
|
||||
Hooks.on("updateWall", HighlightSecretDoors.onUpdateWall)
|
||||
@@ -35,35 +38,40 @@ Hooks.on("renderWallConfig", SynchronizedDoors.onRederWallConfig)
|
||||
// Hook the update function of the WallConfig dialog so we can store our custom data
|
||||
function hookWallConfigUpdate() {
|
||||
// Replace the original function with our custom one
|
||||
const originalHandler = WallConfig.prototype._updateObject;
|
||||
WallConfig.prototype._updateObject = async function (event, formData) {
|
||||
await originalHandler.call(this, event, formData)
|
||||
libWrapper.register("smart-doors", "WallConfig.prototype._updateObject", async function (wrapped, event, formData) {
|
||||
await wrapped(event, formData);
|
||||
return SynchronizedDoors.onWallConfigUpdate.call(this, event, formData)
|
||||
}
|
||||
}, "WRAPPER");
|
||||
}
|
||||
|
||||
function hookDoorControlDraw() {
|
||||
libWrapper.register("smart-doors", "DoorControl.prototype.draw", async function (wrapped) {
|
||||
const result = await wrapped();
|
||||
DoorControlIconScale.onDoorControlPostDraw.call(this)
|
||||
return result;
|
||||
}, "WRAPPER");
|
||||
}
|
||||
|
||||
// Hook mouse events on DoorControls to perform our logic.
|
||||
// If we successfully handled the event block the original handler. Forward the event otherwise.
|
||||
function hookDoorEvents() {
|
||||
// Replace the original mousedown handler with our custom one
|
||||
const originalMouseDownHandler = DoorControl.prototype._onMouseDown
|
||||
DoorControl.prototype._onMouseDown = function (event) {
|
||||
libWrapper.register("smart-doors", "DoorControl.prototype._onMouseDown", function (wrapped, event) {
|
||||
// Call our handler first. Only allow the original handler to run if our handler returns true
|
||||
const eventHandled = onDoorMouseDown.call(this, event)
|
||||
if (eventHandled)
|
||||
return
|
||||
return originalMouseDownHandler.call(this, event)
|
||||
}
|
||||
return wrapped(event);
|
||||
}, "MIXED");
|
||||
|
||||
// Replace the original rightdown handler with our custom one
|
||||
const originalRightDownHandler = DoorControl.prototype._onRightDown
|
||||
DoorControl.prototype._onRightDown = function (event) {
|
||||
libWrapper.register("smart-doors", "DoorControl.prototype._onRightDown", function (wrapped, event) {
|
||||
// Call our handler first. Only allow the original handler to run if our handler returns true
|
||||
const eventHandled = onDoorRightDown.call(this, event)
|
||||
if (eventHandled)
|
||||
return
|
||||
return originalRightDownHandler.call(this, event)
|
||||
}
|
||||
return wrapped(event);
|
||||
}, "MIXED");
|
||||
}
|
||||
|
||||
// Our custom handler for mousedown events on doors
|
||||
|
||||
@@ -20,9 +20,9 @@ export function performMigrations() {
|
||||
// Make a dictionary that maps all door ids to their scenes
|
||||
const walls = game.scenes.reduce((dict, scene) => {
|
||||
scene.data.walls.forEach(wall => {
|
||||
if (!wall.door)
|
||||
if (!wall.data.door)
|
||||
return
|
||||
dict[wall._id] = scene.id
|
||||
dict[wall.id] = scene.id;
|
||||
})
|
||||
return dict
|
||||
}, {})
|
||||
|
||||
@@ -27,17 +27,9 @@ export function registerSettings() {
|
||||
scope: "world",
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
default: false,
|
||||
onChange: reloadGM,
|
||||
})
|
||||
game.settings.register(settingsKey, "toggleSecretDoors", {
|
||||
name: "smart-doors.settings.toggleSecretDoors.name",
|
||||
hint: "smart-doors.settings.toggleSecretDoors.hint",
|
||||
scope: "world",
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: true,
|
||||
})
|
||||
game.settings.register(settingsKey, "lockedDoorAlert", {
|
||||
name: "smart-doors.settings.lockedDoorAlert.name",
|
||||
hint: "smart-doors.settings.lockedDoorAlert.hint",
|
||||
|
||||
Reference in New Issue
Block a user