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2 Commits
| Author | SHA1 | Date | |
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| 0f1975f9ae | |||
| aafa18a2c2 |
@@ -1,3 +1,7 @@
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## v1.2.4
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### Bugfix
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- Fixed a race condition that may cause doors to not be properly synchronized across scenes
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## v1.2.3
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### Other
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- Smart Doors is now compatible with Arms Reach
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@@ -2,7 +2,7 @@
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"name": "smart-doors",
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"title": "Smart Doors",
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"description": "Makes doors smarter. Allows doors to synchronize across multiple scenes and sends chat messages when players try to open locked doors.",
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"version": "1.2.3",
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"version": "1.2.4",
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"minimumCoreVersion" : "0.7.7",
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"compatibleCoreVersion" : "0.7.9",
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"authors": [
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@@ -24,7 +24,7 @@
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],
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"url": "https://github.com/manuelVo/foundryvtt-smart-doors",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-smart-doors/master/module.json",
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"download": "https://github.com/manuelVo/foundryvtt-smart-doors/archive/v1.2.3.zip",
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"download": "https://github.com/manuelVo/foundryvtt-smart-doors/archive/v1.2.4.zip",
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"readme": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-smart-doors/blob/master/CHANGELOG.md",
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"bugs": "https://github.com/manuelVo/foundryvtt-smart-doors/issues"
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@@ -121,12 +121,13 @@ export function onDoorRightClick() {
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}
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// Updates all doors in the specified synchronization group with the provided data
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function updateSynchronizedDoors(updateData, synchronizationGroup) {
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async function updateSynchronizedDoors(updateData, synchronizationGroup) {
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// Search for doors belonging to the synchronization group in all scenes
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let scenes = Util.filterAllWalls(wall => wall.door && wall.flags.smartdoors?.synchronizationGroup === synchronizationGroup);
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// Update all doors in the synchronization group
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scenes.forEach((scene) => {
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scene.scene.updateEmbeddedEntity("Wall", scene.walls.map((wall) => {return {_id: wall._id, ...updateData}}))
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})
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for (const scene of scenes) {
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// When VFTT 0.8 is out look for a way to do this in a single call.
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await scene.scene.updateEmbeddedEntity("Wall", scene.walls.map((wall) => {return {_id: wall._id, ...updateData}}))
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}
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}
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