40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
## In development
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### Other
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- Smart Doors is now compatible with Arms Reach
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## v1.2.2
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### Bugfix
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- Disabled features are now less likely to interfere with other modules, increasing compatibility.
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- This module can now be used together with the `Arms Reach` module if the `Toggle Secret Doors` feature is disabled in the settings.
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### Other
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- Warn the user about incompatibility if they use this module together with `Arms Reach` and have incompatible features enabled.
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## v1.2.1
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### Other
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- Verified compatibility with 0.7.9
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## v1.2.0
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### New features
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- Draw outlines around Door Control icons to increase their visibility
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### Other
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- Secret doors are now tinted black instead of dark grey.
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## v1.1.0
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### New features
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- Tint secret doors grey for the GM to differentiate them from regular doors
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- Toggle doors between secret and normal with ctrl+click
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- Makes the size of door controls independent of the scene's grid size
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### Bugfixes
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- In cloned scenes Locked Door Alerts will now only highlight the door in the correct scene
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- When adding a door to a synchronization group it will now assume the correct state if it's being synchronized with it's twin door on a cloned map
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- Fixed a bug that allowed synchonized doors to be opened dispite them being locked
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- Fixed a bug where secret doors that were synchronized with doors on other scenes wouldn't be tinted corretly after interacting with them
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## v1.0.1
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- When adding a door to a synchronization group adjust it's state to bring it in sync with the other doors
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- Use the players character as speaker for the Locked Door Alert
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