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86b0162c9c
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Correctly reference SocketlibInvalidUserError
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2021-04-20 12:21:17 +02:00 |
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2909bc16f5
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Release v1.0.3
v1.0.3
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2021-04-20 10:34:51 +02:00 |
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4852da9bd5
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Catch all exceptions raised in commands that are invoked locally
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2021-04-20 10:30:59 +02:00 |
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5fa28a9364
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Release v1.0.2
v1.0.2
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2021-04-16 15:47:25 +02:00 |
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148f442857
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Make executeForEveryone and executeForAllGMs execute locally as well. Add executeForOthers and executeForOtherGMs endpoints
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2021-04-16 15:41:57 +02:00 |
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326bc0e017
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Execute functions locally if the current user is explicitly set as a recipient
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2021-04-16 15:33:30 +02:00 |
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be642cfb88
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Release v1.0.1
v1.0.1
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2021-04-15 10:08:45 +02:00 |
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8d165c2984
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Verified 0.8.1 combatibility
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2021-04-15 10:05:35 +02:00 |
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de4a289395
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Add game system support
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2021-04-15 09:52:50 +02:00 |
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8753a83d93
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Release v1.0.0
v1.0.0
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2021-04-14 21:00:53 +02:00 |
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fb6df0393c
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Add .editorconfig
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2021-04-14 21:00:40 +02:00 |
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3e4a468e67
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Set the library key in the manifest
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2021-04-14 17:36:14 +02:00 |
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20c5a59fe4
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Javascript's < operator isn't locale aware on strings, so we can use that instead of our own custom implementation
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2021-04-14 15:14:15 +02:00 |
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376004c6c2
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Initial commit
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2021-04-14 13:07:05 +02:00 |
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