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14
CHANGELOG.md
14
CHANGELOG.md
@@ -1,3 +1,17 @@
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## 1.1.0
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### Compatibility
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- Updated for compatibilty with Foundry 12 (thanks Clemente!)
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## 1.0.13
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### Compatibility
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- Verified compatibility with Foundry 11
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## 1.0.12
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### Compatibility
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- Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib
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## 1.0.11
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### Compatibility
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- Updated for compatibility with Foundry 10
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15
module.json
15
module.json
@@ -2,28 +2,27 @@
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"id": "socketlib",
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"title": "socketlib",
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"description": "A library for easier handling of foundry sockets",
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"version": "1.0.11",
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"version": "1.1.0",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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"minimum": "11",
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"verified": "12"
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},
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"library": true,
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"authors": [
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{
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"name": "Manuel Vögele",
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"email": "develop@manuel-voegele.de",
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"discord": "Stäbchenfisch#5107"
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"discord": "Stäbchenfisch#5107",
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"flags": {}
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}
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],
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"esmodules": [
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"src/libwrapper_shim.js",
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"src/socketlib.js"
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],
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"url": "https://github.com/manuelVo/foundryvtt-socketlib",
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"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.0.11.zip",
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"download": "https://github.com/manuelVo/foundryvtt-socketlib/archive/v1.1.0.zip",
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"manifest": "https://raw.githubusercontent.com/manuelVo/foundryvtt-socketlib/master/module.json",
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"readme": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/README.md",
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"changelog": "https://github.com/manuelVo/foundryvtt-socketlib/blob/master/CHANGELOG.md",
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"bugs": "https://github.com/manuelVo/foundryvtt-socketlib/issues",
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"allowBugReporter": false
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"bugs": "https://github.com/manuelVo/foundryvtt-socketlib/issues"
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}
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@@ -1,61 +0,0 @@
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// SPDX-License-Identifier: MIT
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// Copyright © 2021 fvtt-lib-wrapper Rui Pinheiro
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'use strict';
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// A shim for the libWrapper library
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export let libWrapper = undefined;
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Hooks.once('init', () => {
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// Check if the real module is already loaded - if so, use it
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if(globalThis.libWrapper && !(globalThis.libWrapper.is_fallback ?? true)) {
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libWrapper = globalThis.libWrapper;
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return;
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}
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// Fallback implementation
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libWrapper = class {
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static get is_fallback() { return true };
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static register(module, target, fn, type="MIXED", {chain=undefined}={}) {
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const is_setter = target.endsWith('#set');
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target = !is_setter ? target : target.slice(0, -4);
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const split = target.split('.');
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const fn_name = split.pop();
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const root_nm = split.splice(0,1)[0];
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const _eval = eval; // The browser doesn't expose all global variables (e.g. 'Game') inside globalThis, but it does to an eval. We copy it to a variable to have it run in global scope.
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const obj = split.reduce((x,y)=>x[y], globalThis[root_nm] ?? _eval(root_nm));
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let iObj = obj;
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let descriptor = null;
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while(iObj) {
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descriptor = Object.getOwnPropertyDescriptor(iObj, fn_name);
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if(descriptor) break;
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iObj = Object.getPrototypeOf(iObj);
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}
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if(!descriptor || descriptor?.configurable === false) throw `libWrapper Shim: '${target}' does not exist, could not be found, or has a non-configurable descriptor.`;
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let original = null;
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const wrapper = (chain ?? type != 'OVERRIDE') ? function() { return fn.call(this, original.bind(this), ...arguments); } : function() { return fn.apply(this, arguments); };
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if(!is_setter) {
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if(descriptor.value) {
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original = descriptor.value;
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descriptor.value = wrapper;
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}
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else {
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original = descriptor.get;
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descriptor.get = wrapper;
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}
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}
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else {
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if(!descriptor.set) throw `libWrapper Shim: '${target}' does not have a setter`;
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original = descriptor.set;
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descriptor.set = wrapper;
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}
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descriptor.configurable = true;
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Object.defineProperty(obj, fn_name, descriptor);
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}
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}
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});
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@@ -1,4 +1,3 @@
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import {libWrapper} from "./libwrapper_shim.js";
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import * as errors from "./errors.js";
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const RECIPIENT_TYPES = {
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@@ -18,9 +17,10 @@ const MESSAGE_TYPES = {
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Hooks.once("init", () => {
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window.socketlib = new Socketlib();
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libWrapper.register("socketlib", "Users.prototype.constructor._handleUserActivity", handleUserActivity);
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Hooks.callAll("socketlib.ready");
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}, "WRAPPER");
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});
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Hooks.on("userConnected", handleUserActivity);
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class Socketlib {
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constructor() {
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@@ -38,7 +38,7 @@ class Socketlib {
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console.error(`socketlib | Someone tried to register module '${moduleName}', but no module with that name is active. As a result the registration request has been ignored.`);
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return undefined;
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}
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if (!module.data.socket) {
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if (!module.socket) {
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console.error(`socketlib | Failed to register socket for module '${moduleName}'. Please set '"socket":true' in your manifset and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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return undefined;
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}
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@@ -55,7 +55,7 @@ class Socketlib {
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const existingSocket = this.system;
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if (existingSocket)
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return existingSocket;
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if (!game.system.data.socket) {
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if (!game.system.socket) {
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console.error(`socketlib | Failed to register socket for system '${systemId}'. Please set '"socket":true' in your manifest and restart foundry (you need to reload your world - simply reloading your browser won't do).`);
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}
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const newSocket = new SocketlibSocket(systemId, "system");
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@@ -90,7 +90,7 @@ class SocketlibSocket {
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return this._executeLocal(func, ...args);
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}
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else {
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if (!game.users.find(isActiveGM)) {
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if (!game.users.activeGM) {
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throw new errors.SocketlibNoGMConnectedError(`Could not execute handler '${name}' (${func.name}) as GM, because no GM is connected.`);
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}
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return this._sendRequest(name, args, RECIPIENT_TYPES.ONE_GM);
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@@ -162,7 +162,7 @@ class SocketlibSocket {
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_sendRequest(handlerName, args, recipient) {
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const message = {handlerName, args, recipient};
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message.id = randomID();
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message.id = foundry.utils.randomID();
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message.type = MESSAGE_TYPES.REQUEST;
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const promise = new Promise((resolve, reject) => this.pendingRequests.set(message.id, {handlerName, resolve, reject, recipient}));
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game.socket.emit(this.socketName, message);
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@@ -224,7 +224,7 @@ class SocketlibSocket {
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else {
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switch (recipient) {
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case RECIPIENT_TYPES.ONE_GM:
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if (!isResponsibleGM())
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if (!game.users.activeGM?.isSelf)
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return;
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break;
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case RECIPIENT_TYPES.ALL_GMS:
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@@ -303,42 +303,25 @@ class SocketlibSocket {
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}
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}
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function isResponsibleGM() {
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if (!game.user.isGM)
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return false;
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const connectedGMs = game.users.filter(isActiveGM);
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return !connectedGMs.some(other => other.id < game.user.id);
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}
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function isActiveGM(user) {
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return user.active && user.isGM;
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}
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function handleUserActivity(wrapper, userId, activityData={}) {
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const user = game.users.get(userId);
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const wasActive = user.active;
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const result = wrapper(userId, activityData);
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// If user disconnected
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if (!user.active && wasActive) {
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function handleUserActivity(user, active) {
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if (!active) {
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const modules = Array.from(socketlib.modules.values());
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if (socketlib.system)
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modules.concat(socketlib.system);
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const GMConnected = Boolean(game.users.find(isActiveGM));
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// Reject all promises that are still waiting for a response from this player
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for (const socket of modules) {
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const failedRequests = Array.from(socket.pendingRequests.entries()).filter(([id, request]) => {
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const recipient = request.recipient;
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const handlerName = request.handlerName;
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if (recipient === RECIPIENT_TYPES.ONE_GM) {
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if (!GMConnected) {
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if (!game.users.activeGM) {
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request.reject(new errors.SocketlibNoGMConnectedError(`Could not execute handler '${handlerName}' as GM, because all GMs disconnected while the execution was being dispatched.`));
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return true;
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}
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}
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else if (recipient instanceof Array) {
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if (recipient.includes(userId)) {
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request.reject(new errors.SocketlibInvalidUserError(`User '${game.users.get(userId).name}' (${userId}) disconnected while handler '${handlerName}' was being dispatched.`));
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if (recipient.includes(user.id)) {
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request.reject(new errors.SocketlibInvalidUserError(`User '${user.name}' (${user.id}) disconnected while handler '${handlerName}' was being dispatched.`));
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return true;
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}
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}
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@@ -349,5 +332,4 @@ function handleUserActivity(wrapper, userId, activityData={}) {
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}
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}
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}
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return result;
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}
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